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author | Samuel Pitoiset <[email protected]> | 2017-03-22 18:16:10 +0100 |
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committer | Samuel Pitoiset <[email protected]> | 2017-05-06 16:40:19 +0200 |
commit | 015c0b4a341431e75a98d93b813f7cdf404c3eaf (patch) | |
tree | e273e21161c3224f5ee20da6f5e8f47cbcf59e0e /src/compiler/glsl/TODO | |
parent | 89e37f9703d4c4d7d383cf1ec112d65d87f1ba11 (diff) |
glsl: allow bindless samplers/images as varying variables
From section 4.3.4 of the ARB_bindless_texture spec:
"(modify third paragraph of the section to allow sampler and image
types) ... Vertex shader inputs can only be float,
single-precision floating-point scalars, single-precision
floating-point vectors, matrices, signed and unsigned integers
and integer vectors, sampler and image types."
From section 4.3.6 of the ARB_bindless_texture spec:
"Output variables can only be floating-point scalars,
floating-point vectors, matrices, signed or unsigned integers or
integer vectors, sampler or image types, or arrays or structures
of any these."
v3: - add spec comment
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/glsl/TODO')
0 files changed, 0 insertions, 0 deletions