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authorSamuel Pitoiset <[email protected]>2017-03-22 18:16:10 +0100
committerSamuel Pitoiset <[email protected]>2017-05-06 16:40:19 +0200
commit015c0b4a341431e75a98d93b813f7cdf404c3eaf (patch)
treee273e21161c3224f5ee20da6f5e8f47cbcf59e0e /src/compiler/glsl/TODO
parent89e37f9703d4c4d7d383cf1ec112d65d87f1ba11 (diff)
glsl: allow bindless samplers/images as varying variables
From section 4.3.4 of the ARB_bindless_texture spec: "(modify third paragraph of the section to allow sampler and image types) ... Vertex shader inputs can only be float, single-precision floating-point scalars, single-precision floating-point vectors, matrices, signed and unsigned integers and integer vectors, sampler and image types." From section 4.3.6 of the ARB_bindless_texture spec: "Output variables can only be floating-point scalars, floating-point vectors, matrices, signed or unsigned integers or integer vectors, sampler or image types, or arrays or structures of any these." v3: - add spec comment Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
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