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authorAndres Gomez <[email protected]>2016-10-22 17:13:16 +0300
committerAndres Gomez <[email protected]>2016-11-25 13:18:31 +0200
commit2a47c83d7e15cf8708dd148dbe15f87e575a2810 (patch)
treee22d125cd7324008358b8b63e23d3a49e9b48884 /src/compiler/glsl/.gitignore
parente5041c64094255fae6ca7327cfd75a7595442478 (diff)
Revert "glsl: geom shader max_vertices layout must match."
This reverts commit 4c863993780a11cea6f88fa0682796bee5794042. The commit was erroneous because the ast_layout_expression class was created to hold a list of values for a layout-qualifier-name which is allowed to appear in more than one expression in the same shader/program but not to hold different values. In other words, the list is used for an after check that all the declared values for a layout-qualifier-name are consistent. Therefore, the values stored must match always, not just for "max_vertices" or any other eventual layout-qualifier-name. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Andres Gomez <[email protected]>
Diffstat (limited to 'src/compiler/glsl/.gitignore')
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