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author | Jason Ekstrand <[email protected]> | 2018-06-29 17:53:47 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2018-07-02 13:07:06 -0700 |
commit | eae192bf5f15b6e50ca0ead6b19f847bae1631ab (patch) | |
tree | 609b2bcae8d48b6d641dfae3da86586c26937f50 /src/compiler/blob.h | |
parent | 76fdc8a85c630ee66902cbe8568d81fc116c1b3e (diff) |
anv/pipeline: Stop optimizing for not having a cache
Before, we were only hashing the shader if we had a shader cache to
cache things in. This means that if we ever get it wrong, we could end
up trying to cache a shader with an undefined hash. Since not having a
shader cache is an extremely uncommon case, let's optimize for code
clarity and obvious correctness over avoiding a hash operation.
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/blob.h')
0 files changed, 0 insertions, 0 deletions