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author | Alejandro Piñeiro <[email protected]> | 2018-01-04 16:51:19 +0100 |
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committer | Alejandro Piñeiro <[email protected]> | 2018-01-05 08:52:22 +0100 |
commit | 8dcf131f04cf0fd540de127481985010ae61a4ea (patch) | |
tree | a8fd5fb5c797d27267447b005638265de12ef6a6 /src/compiler/blob.h | |
parent | 937b210551ef7c243976f0c0240395827a72ef8b (diff) |
glsl/standalone: set MaxUniformBufferBindings
Used to handle how many ubo you can define on the context. Minimimum
defined as 36 on ARB_uniform_buffer_object spec, up to 84 on OpenGL
4.6 (12 per stage at each moment).
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/blob.h')
0 files changed, 0 insertions, 0 deletions