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authorVadym Shovkoplias <[email protected]>2018-10-09 19:09:10 +0300
committerTapani Pälli <[email protected]>2018-10-16 08:15:21 +0300
commitad558408ff1ea5ad0743e68b9487472d7b020034 (patch)
tree20414fe1252b44c1ae650b2d755a71dc7b786940 /src/compiler/blob.h
parentd2ea3d4a76770e6c605490a991a4136469da6d35 (diff)
glsl: Check the subroutine associated functions names
Adding compile time check for subroutine functions with the same names. Similar check for intrastage linking was already landed in commit 5f0567a4f60. From Section 6.1.2 (Subroutines) of the GLSL 4.00 specification "A program will fail to compile or link if any shader or stage contains two or more functions with the same name if the name is associated with a subroutine type." Fixes: * no-overloads.vert Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108109 Signed-off-by: Vadym Shovkoplias <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
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