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authorIan Romanick <[email protected]>2016-09-02 08:54:48 -0700
committerIan Romanick <[email protected]>2017-01-20 15:41:23 -0800
commit0d14fec345025567546979160217bb5278836132 (patch)
treef9d8d02991e128da80b431697e8eea2b7d75270b /src/compiler/SConscript
parentbfc4080d38090e48253cc89ee09afbb602997114 (diff)
glsl: Add interaction between ARB_gpu_shader_int64 and ARB_shader_clock
If ARB_gpu_shader_int64 is supported, ARB_shader_clock also adds clockARB() that returns a uint64_t. Rather than add new opcodes and intrinsics for this, just wrap the existing intrinsic with a packUint2x32. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
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