summaryrefslogtreecommitdiffstats
path: root/src/compiler/SConscript
diff options
context:
space:
mode:
authorIago Toral Quiroga <[email protected]>2017-01-09 12:31:53 +0100
committerIago Toral Quiroga <[email protected]>2017-01-11 08:59:28 +0100
commita9f497c6787cb8a609f0214c698b396ecbb8742d (patch)
treed3aa2ebb346c1a54e2fd3f193b28b280a3dd6d7e /src/compiler/SConscript
parent99e9dca149e2484c9472a0518eee5e2099bdb251 (diff)
spirv: gl_PrimitiveID in the fragment shader is handled as an input
Geometry and Tessellation stages do handle this as a system value instead. Fixes: dEQP-VK.geometry.basic.primitive_id Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/SConscript')
0 files changed, 0 insertions, 0 deletions