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author | Iago Toral Quiroga <[email protected]> | 2017-01-09 12:31:53 +0100 |
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committer | Iago Toral Quiroga <[email protected]> | 2017-01-11 08:59:28 +0100 |
commit | a9f497c6787cb8a609f0214c698b396ecbb8742d (patch) | |
tree | d3aa2ebb346c1a54e2fd3f193b28b280a3dd6d7e /src/compiler/SConscript | |
parent | 99e9dca149e2484c9472a0518eee5e2099bdb251 (diff) |
spirv: gl_PrimitiveID in the fragment shader is handled as an input
Geometry and Tessellation stages do handle this as a system value instead.
Fixes:
dEQP-VK.geometry.basic.primitive_id
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/SConscript')
0 files changed, 0 insertions, 0 deletions