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author | Timothy Arceri <[email protected]> | 2016-06-27 16:50:00 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-06-30 16:51:25 +1000 |
commit | 9b41c743cc919ebd18abbedb77d3e80474956863 (patch) | |
tree | 95eb8ba86264ba1726469abb95972c581335689b /src/compiler/SConscript | |
parent | 47f83817303e0f24f2d410450f897945a5746ef2 (diff) |
glsl: pass symbols to find_matching_signature() rather than shader
This will allow us to later split gl_shader into two structs.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/SConscript')
0 files changed, 0 insertions, 0 deletions