diff options
author | Emil Velikov <[email protected]> | 2016-01-18 10:47:13 +0200 |
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committer | Emil Velikov <[email protected]> | 2016-01-26 16:08:20 +0000 |
commit | 1a882fd2ee84ae28a06cf07902dc4645d8ad4a6d (patch) | |
tree | dc85ad30ac20db8eecc658e7efcb3b0d7de898af /src/compiler/SConscript | |
parent | 2f86383091bde24a2a0b90a43c11a13165f8c397 (diff) |
nir: move shader_enums.[ch] to compiler
This way one can reuse it in glsl, nir or other infrastructure without
pulling nir as dependency.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/compiler/SConscript')
-rw-r--r-- | src/compiler/SConscript | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/compiler/SConscript b/src/compiler/SConscript new file mode 100644 index 00000000000..412da0e62bd --- /dev/null +++ b/src/compiler/SConscript @@ -0,0 +1,22 @@ +Import('*') + +env = env.Clone() + +env.MSVC2013Compat() + +env.Prepend(CPPPATH = [ + '#include', + '#src', + '#src/mapi', + '#src/mesa', + '#src/gallium/include', + '#src/gallium/auxiliary', +]) + +sources = env.ParseSourceList('Makefile.sources', 'LIBCOMPILER_FILES') + +compiler = env.ConvenienceLibrary( + target = 'compiler', + source = sources +) +Export('compiler') |