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author | Alejandro Piñeiro <[email protected]> | 2018-04-13 15:47:49 +0200 |
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committer | Alejandro Piñeiro <[email protected]> | 2018-07-03 12:37:32 +0200 |
commit | a9e6298727e4e2acbc09cf7efdbd8b5b4b192973 (patch) | |
tree | 171557cacb0be35b4dd801999754d05528bbb1a9 /src/compiler/SConscript.spirv | |
parent | b0712df6cfbc40ce770077a12e7e2beccd692019 (diff) |
nir/linker: handle uniforms without explicit location
ARB_gl_spirv points that uniforms in general need explicit
location. But there are still some cases of uniforms without location,
like for example uniform atomic counters. Those doesn't have a
location from the OpenGL point of view (they are identified with a
binding and offset), but Mesa internally assigns it a location.
Signed-off-by: Eduardo Lima <[email protected]>
Signed-off-by: Alejandro Piñeiro <[email protected]>
Signed-off-by: Neil Roberts <[email protected]>
v2: squash with another patch, minor variable name tweak (Timothy
Arceri)
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/SConscript.spirv')
0 files changed, 0 insertions, 0 deletions