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authorAlejandro Piñeiro <[email protected]>2018-04-13 15:47:49 +0200
committerAlejandro Piñeiro <[email protected]>2018-07-03 12:37:32 +0200
commita9e6298727e4e2acbc09cf7efdbd8b5b4b192973 (patch)
tree171557cacb0be35b4dd801999754d05528bbb1a9 /src/compiler/SConscript.spirv
parentb0712df6cfbc40ce770077a12e7e2beccd692019 (diff)
nir/linker: handle uniforms without explicit location
ARB_gl_spirv points that uniforms in general need explicit location. But there are still some cases of uniforms without location, like for example uniform atomic counters. Those doesn't have a location from the OpenGL point of view (they are identified with a binding and offset), but Mesa internally assigns it a location. Signed-off-by: Eduardo Lima <[email protected]> Signed-off-by: Alejandro Piñeiro <[email protected]> Signed-off-by: Neil Roberts <[email protected]> v2: squash with another patch, minor variable name tweak (Timothy Arceri) Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/compiler/SConscript.spirv')
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