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author | Marek Olšák <[email protected]> | 2014-09-05 20:15:16 +0200 |
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committer | Marek Olšák <[email protected]> | 2016-05-10 17:20:09 +0200 |
commit | 3af28e558fb9cf71edd83e8cc9c3ddc33373cc93 (patch) | |
tree | 769f4c6d59b9a1ec3e6c1cea3b90bfea17d4be88 /src/compiler/SConscript.nir | |
parent | f475c9fb0708c312a4194558da36204becfafd35 (diff) |
gallium/radeon: implement randomized SDMA texture copy testing (v2)
v2: - adjustments for exercising all important SDMA code paths
- decrease the probability of getting huge sizes (faster testing)
- increase the probability of getting power-of-two dimensions
- change the memory cap to 128MB (faster testing)
- better detect which engine has been used
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/SConscript.nir')
0 files changed, 0 insertions, 0 deletions