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authorMarek Olšák <[email protected]>2014-09-05 20:15:16 +0200
committerMarek Olšák <[email protected]>2016-05-10 17:20:09 +0200
commit3af28e558fb9cf71edd83e8cc9c3ddc33373cc93 (patch)
tree769f4c6d59b9a1ec3e6c1cea3b90bfea17d4be88 /src/compiler/SConscript.nir
parentf475c9fb0708c312a4194558da36204becfafd35 (diff)
gallium/radeon: implement randomized SDMA texture copy testing (v2)
v2: - adjustments for exercising all important SDMA code paths - decrease the probability of getting huge sizes (faster testing) - increase the probability of getting power-of-two dimensions - change the memory cap to 128MB (faster testing) - better detect which engine has been used Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
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