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authorDylan Baker <[email protected]>2016-09-19 15:36:09 -0700
committerKenneth Graunke <[email protected]>2016-09-20 16:23:04 -0700
commitd4bf9baa43e2cf7b4b877141ee472779ced219bf (patch)
treee37f68c01f0cfcc5f866af2c81906d308b28842a /src/compiler/SConscript.nir
parent956f3e3bcd426b97a4d73d6903bbeb93ec4fd3f3 (diff)
mesa: Implement ARB_shader_viewport_layer_array for i965
This extension is a combination of AMD_vertex_shader_viewport_index and AMD_vertex_shader_layer, making it rather trivial to implement. For gallium I *think* this needs a new cap because of the addition of support in tessellation evaluation shaders, and since I don't have any hardware to test it on, I've left that for someone else to wire up. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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