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authorJason Ekstrand <[email protected]>2016-05-25 16:00:38 -0700
committerJason Ekstrand <[email protected]>2016-05-26 14:13:38 -0700
commit32210dea8e474f8e93f5df681fb6a8265a0cda4b (patch)
treec25fdd05d4f55131c161b7197b5ebf09eb5cf503 /src/compiler/SConscript.glsl
parentddcfc35f62ed3ad83b100beacb5b30394dcd9960 (diff)
compiler: Move glsl_to_nir to libglsl.la
Right now libglsl.la depends on libnir.la so putting it in libnir.la adds a dependency on libglsl.la that goes the wrong direction. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/compiler/SConscript.glsl')
-rw-r--r--src/compiler/SConscript.glsl3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/compiler/SConscript.glsl b/src/compiler/SConscript.glsl
index 474df11d566..4252ce15771 100644
--- a/src/compiler/SConscript.glsl
+++ b/src/compiler/SConscript.glsl
@@ -17,12 +17,15 @@ env.Prepend(CPPPATH = [
'#src/gallium/auxiliary',
'#src/compiler/glsl',
'#src/compiler/glsl/glcpp',
+ '#src/compiler/nir',
])
env.Prepend(LIBS = [mesautil])
# Make glcpp-parse.h and glsl_parser.h reachable from the include path.
env.Prepend(CPPPATH = [Dir('.').abspath, Dir('glsl').abspath])
+# Make NIR headers reachable from the include path.
+env.Prepend(CPPPATH = [Dir('.').abspath, Dir('nir').abspath])
glcpp_env = env.Clone()
glcpp_env.Append(YACCFLAGS = [