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author | Ilia Mirkin <[email protected]> | 2016-08-31 00:54:17 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2016-08-31 01:17:55 -0400 |
commit | 8caf2cb0c06fe0a1dddff3aed56392f376fda424 (patch) | |
tree | 924c21a5710d3a1a5a6cd334facdb7a074f72e7b /src/compiler/SConscript.glsl | |
parent | d82f8d9772813949d0f5455cd0edad9003be0fb0 (diff) |
nv30: only bail on color/depth bpp mismatch when surfaces are swizzled
The actual restriction is a little weaker than I originally thought. See
https://bugs.freedesktop.org/show_bug.cgi?id=92306#c17 for the
suggestion. This also explain why things weren't *always* failing
before, only sometimes. We will allocate a non-swizzled depth buffer for
NPOT winsys buffer sizes, which they almost always are.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
Diffstat (limited to 'src/compiler/SConscript.glsl')
0 files changed, 0 insertions, 0 deletions