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authorIlia Mirkin <[email protected]>2016-08-31 00:54:17 -0400
committerIlia Mirkin <[email protected]>2016-08-31 01:17:55 -0400
commit8caf2cb0c06fe0a1dddff3aed56392f376fda424 (patch)
tree924c21a5710d3a1a5a6cd334facdb7a074f72e7b /src/compiler/SConscript.glsl
parentd82f8d9772813949d0f5455cd0edad9003be0fb0 (diff)
nv30: only bail on color/depth bpp mismatch when surfaces are swizzled
The actual restriction is a little weaker than I originally thought. See https://bugs.freedesktop.org/show_bug.cgi?id=92306#c17 for the suggestion. This also explain why things weren't *always* failing before, only sometimes. We will allocate a non-swizzled depth buffer for NPOT winsys buffer sizes, which they almost always are. Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
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