diff options
author | Emil Velikov <[email protected]> | 2016-04-05 14:05:19 +0100 |
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committer | Emil Velikov <[email protected]> | 2016-04-11 19:08:23 +0100 |
commit | abf7088eb7674e78541b4585e468cc6de7735b8c (patch) | |
tree | 4b68c67fc82313d9f461bb8d52dd611845e0c8dc /src/compiler/SConscript.glsl | |
parent | 594e8685559215833a3da751314b0b606c3fa65f (diff) |
glsl: move the scons build script a level up
It will allow us to remove the duplicate glsl/Makefile.sources.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/compiler/SConscript.glsl')
-rw-r--r-- | src/compiler/SConscript.glsl | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/src/compiler/SConscript.glsl b/src/compiler/SConscript.glsl new file mode 100644 index 00000000000..43a11d105d4 --- /dev/null +++ b/src/compiler/SConscript.glsl @@ -0,0 +1,122 @@ +import common + +Import('*') + +from sys import executable as python_cmd + +env = env.Clone() + +env.MSVC2013Compat() + +env.Prepend(CPPPATH = [ + '#include', + '#src', + '#src/mapi', + '#src/mesa', + '#src/gallium/include', + '#src/gallium/auxiliary', + '#src/compiler/glsl', + '#src/compiler/glsl/glcpp', +]) + +env.Prepend(LIBS = [mesautil]) + +# Make glcpp-parse.h and glsl_parser.h reachable from the include path. +env.Prepend(CPPPATH = [Dir('.').abspath, Dir('glsl').abspath]) + +glcpp_env = env.Clone() +glcpp_env.Append(YACCFLAGS = [ + '-d', + '-p', 'glcpp_parser_' +]) + +glsl_env = env.Clone() +glsl_env.Append(YACCFLAGS = [ + '--defines=%s' % File('glsl/glsl_parser.h').abspath, + '-p', '_mesa_glsl_', +]) + +# without this line scons will expect "glsl_parser.hpp" instead of +# "glsl_parser.h", causing glsl_parser.cpp to be regenerated every time +glsl_env['YACCHXXFILESUFFIX'] = '.h' + +glcpp_lexer = glcpp_env.CFile('glsl/glcpp/glcpp-lex.c', 'glsl/glcpp/glcpp-lex.l') +glcpp_parser = glcpp_env.CFile('glsl/glcpp/glcpp-parse.c', 'glsl/glcpp/glcpp-parse.y') +glsl_lexer = glsl_env.CXXFile('glsl/glsl_lexer.cpp', 'glsl/glsl_lexer.ll') +glsl_parser = glsl_env.CXXFile('glsl/glsl_parser.cpp', 'glsl/glsl_parser.yy') + +# common generated sources +glsl_sources = [ + glcpp_lexer, + glcpp_parser[0], + glsl_lexer, + glsl_parser[0], +] + +# parse Makefile.sources +source_lists = env.ParseSourceList('Makefile.sources') + +# add non-generated sources +for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES'): + glsl_sources += source_lists[l] + +if env['msvc']: + env.Prepend(CPPPATH = ['#/src/getopt']) + env.PrependUnique(LIBS = [getopt]) + +# Copy these files to avoid generation object files into src/mesa/program +env.Prepend(CPPPATH = ['#src/mesa/main']) +env.Command('glsl/imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE')) +# Copy these files to avoid generation object files into src/mesa/program +env.Prepend(CPPPATH = ['#src/mesa/program']) +env.Command('glsl/prog_hash_table.c', '#src/mesa/program/prog_hash_table.c', Copy('$TARGET', '$SOURCE')) +env.Command('glsl/symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE')) +env.Command('glsl/dummy_errors.c', '#src/mesa/program/dummy_errors.c', Copy('$TARGET', '$SOURCE')) + +compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES']) + +mesa_objs = env.StaticObject([ + 'glsl/imports.c', + 'glsl/prog_hash_table.c', + 'glsl/symbol_table.c', + 'glsl/dummy_errors.c', +]) + +compiler_objs += mesa_objs + +glsl = env.ConvenienceLibrary( + target = 'glsl', + source = glsl_sources, +) + +# SCons builtin dependency scanner doesn't detect that glsl_lexer.ll depends on +# glsl_parser.h +env.Depends(glsl, glsl_parser) + +Export('glsl') + +# Skip building these programs as they will cause SCons error "Two environments +# with different actions were specified for the same target" +if env['crosscompile'] or env['embedded']: + Return() + +env = env.Clone() + +if env['platform'] == 'windows': + env.PrependUnique(LIBS = [ + 'user32', + ]) + +env.Prepend(LIBS = [compiler, glsl]) + +glsl_compiler = env.Program( + target = 'glsl_compiler', + source = compiler_objs, +) +env.Alias('glsl_compiler', glsl_compiler) + +glcpp = env.Program( + target = 'glsl/glcpp/glcpp', + source = ['glsl/glcpp/glcpp.c'] + mesa_objs, +) +env.Alias('glcpp', glcpp) |