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authorJason Ekstrand <[email protected]>2017-04-23 18:25:17 -0700
committerJason Ekstrand <[email protected]>2017-05-04 19:07:54 -0700
commit367031a5c82b62ec3359dab862387e679093c9b7 (patch)
tree170eb0651d62cd4784aa2b26392673f53f5c9623 /src/compiler/SConscript.glsl
parente86aeecb6aa3cf5992bb87792c2219f49c905e05 (diff)
anv: Get rid of a bunch of uses of size_t
We should only use size_t when referring to sizes of bits of CPU memory. Anything on the GPU or just a regular array length should be a type that has the same size on both 32 and 64-bit architectures. For state objects, we use a uint32_t because we'll never allocate a piece of driver-internal GPU state larger than 2GB (more like 16KB). Reviewed-by: Juan A. Suarez Romero <[email protected]>
Diffstat (limited to 'src/compiler/SConscript.glsl')
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