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authorIan Romanick <[email protected]>2017-06-07 01:35:08 -0700
committerIan Romanick <[email protected]>2017-06-28 14:51:05 -0700
commit2e3f40272e7d8905969e7dd319a463097787fb57 (patch)
treec6da8a1b75e2b4c808229a9f2df9038e5bdf46c1 /src/compiler/SConscript.glsl
parent36bd4a5f21f9e7060def6cf5501040b0509a2a00 (diff)
mesa: GL_TEXTURE_BORDER_COLOR exists in OpenGL 1.0, so don't depend on GL_ARB_texture_border_clamp
On NV20 (and probably also on earlier NV GPUs that lack GL_ARB_texture_border_clamp) fixes the following piglit tests: gl-1.0-beginend-coverage gltexparameter[if]{v,} push-pop-texture-state texwrap 1d texwrap 1d proj texwrap 2d proj texwrap formats All told, 49 more tests pass on NV20 (10de:0201). No changes on Intel CI run or RV250 (1002:4c66). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/compiler/SConscript.glsl')
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