diff options
author | Rob Clark <[email protected]> | 2016-05-14 11:59:26 -0400 |
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committer | Rob Clark <[email protected]> | 2016-05-25 16:31:15 -0400 |
commit | 0f982bb67d64673f73096f7c536a5e29756c5c6f (patch) | |
tree | 8ad48ef10dd666b090a5298dbe3e2cf5021a93a7 /src/compiler/SConscript.glsl | |
parent | ec434d940d9ade664ed9ddf74760ce1dcc432718 (diff) |
glsl: split out libstandalone
Split standalone glsl_compiler into a libstandalone.la and a thin
main.cpp. This way drivers can re-use the glsl standalone frontend in
their own standalone compilers.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/compiler/SConscript.glsl')
-rw-r--r-- | src/compiler/SConscript.glsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/SConscript.glsl b/src/compiler/SConscript.glsl index 73abaf13acf..474df11d566 100644 --- a/src/compiler/SConscript.glsl +++ b/src/compiler/SConscript.glsl @@ -109,6 +109,8 @@ if env['platform'] == 'windows': env.Prepend(LIBS = [compiler, glsl]) +compiler_objs += env.StaticObject("glsl/main.cpp") + glsl_compiler = env.Program( target = 'glsl_compiler', source = compiler_objs, |