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author | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-03-26 00:04:57 -0700 |
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committer | Caio Marcelo de Oliveira Filho <[email protected]> | 2019-04-08 19:29:32 -0700 |
commit | 3c5ddaeacd2c52bc11f9cda451fe640cff629bdd (patch) | |
tree | 47586c1451345101c711cae5d72e270b025727a6 /src/compiler/SConscript.glsl | |
parent | ca60f0b7baeb95caf5d6e0ab4d83c6bb1d3e0eaa (diff) |
glsl: Parse and propagate derivative_group to shader_info
NV_compute_shader_derivatives allow selecting between two possible
arrangements (quads and linear) when calculating derivatives and
certain subgroup operations in case of Vulkan. So parse and propagate
those up to shader_info.h.
v2: Do not fail when ARB_compute_variable_group_size is being used,
since we are still clarifying what is the right thing to do here.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/SConscript.glsl')
0 files changed, 0 insertions, 0 deletions