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authorIan Romanick <[email protected]>2017-09-18 15:56:22 -0500
committerIan Romanick <[email protected]>2017-10-02 14:46:10 -0700
commit4a8086c5a5b230384060fefdb0e92d104e88566c (patch)
treed1f5528c1e2cefa47e9567afb072eeaedcee6d7a /src/compiler/Makefile.nir.am
parented80746c1c519bb173217fde39266c2af3525a0c (diff)
glsl/ast: Use ir_binop_equal instead of ir_binop_all_equal
The values being compared are scalars, so these are the same. While I'm here, simplify the run_default condition to just deref the flag (instead of comparing a scalar bool with true). There is a bit of extra change in this patch. When constructing an ir_binop_equal ir_expression, there is an assertion that the types are the same. There is no such assertion for ir_binop_all_equal, so passing glsl_type::uint_type with glsl_type::int_type was previously fine. A bunch of the code motion is to deal with that. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'src/compiler/Makefile.nir.am')
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