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authorAlejandro Piñeiro <[email protected]>2016-04-19 21:03:07 +0200
committerAlejandro Piñeiro <[email protected]>2016-05-26 09:19:17 +0200
commiteee00274fa330edfa536da039ba9116bdceb9990 (patch)
tree26ddd92e84022cc4966cdc0078a4b7da81502c58 /src/compiler/Makefile.glsl.am
parent68c23d2d046b6419c7b3bd273278235095e29dae (diff)
glsl: add warning-test
It executes compiler-glsl on all the available shaders, and it checks that the outcome is the expected. Bash code based on the already existing optimization-test v2: rebasing: use --version option Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/compiler/Makefile.glsl.am')
-rw-r--r--src/compiler/Makefile.glsl.am3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/Makefile.glsl.am b/src/compiler/Makefile.glsl.am
index 23c2a6b24c2..4e90f16b4e9 100644
--- a/src/compiler/Makefile.glsl.am
+++ b/src/compiler/Makefile.glsl.am
@@ -35,7 +35,8 @@ TESTS += glsl/glcpp/tests/glcpp-test \
glsl/tests/general-ir-test \
glsl/tests/optimization-test \
glsl/tests/sampler-types-test \
- glsl/tests/uniform-initializer-test
+ glsl/tests/uniform-initializer-test \
+ glsl/tests/warnings-test
TESTS_ENVIRONMENT= \
export PYTHON2=$(PYTHON2); \