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author | Ian Romanick <[email protected]> | 2016-09-02 08:54:48 -0700 |
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committer | Ian Romanick <[email protected]> | 2017-01-20 15:41:23 -0800 |
commit | 0d14fec345025567546979160217bb5278836132 (patch) | |
tree | f9d8d02991e128da80b431697e8eea2b7d75270b /src/compiler/Android.nir.mk | |
parent | bfc4080d38090e48253cc89ee09afbb602997114 (diff) |
glsl: Add interaction between ARB_gpu_shader_int64 and ARB_shader_clock
If ARB_gpu_shader_int64 is supported, ARB_shader_clock also adds
clockARB() that returns a uint64_t. Rather than add new opcodes and
intrinsics for this, just wrap the existing intrinsic with a
packUint2x32.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/compiler/Android.nir.mk')
0 files changed, 0 insertions, 0 deletions