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author | Jason Ekstrand <[email protected]> | 2019-01-22 13:42:08 -0600 |
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committer | Jason Ekstrand <[email protected]> | 2019-02-01 17:34:02 +0000 |
commit | e68871f6a44fe25f5ed0289aa4b5e6064fe78412 (patch) | |
tree | 049d1f6763986c83b9f19922fbe1b258fe92432e /src/compiler/Android.glsl.mk | |
parent | 7d862ef53024b70458929c1665af43573b4d07ff (diff) |
spirv: Handle constants and types before execution modes
We already defer handling the actual execution modes until after we've
created the shader. This just moves it a tiny bit further so we
actually have constants and types and can handle OpExecutionModeId.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Diffstat (limited to 'src/compiler/Android.glsl.mk')
0 files changed, 0 insertions, 0 deletions