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authorJason Ekstrand <[email protected]>2019-01-22 13:42:08 -0600
committerJason Ekstrand <[email protected]>2019-02-01 17:34:02 +0000
commite68871f6a44fe25f5ed0289aa4b5e6064fe78412 (patch)
tree049d1f6763986c83b9f19922fbe1b258fe92432e /src/compiler/Android.glsl.mk
parent7d862ef53024b70458929c1665af43573b4d07ff (diff)
spirv: Handle constants and types before execution modes
We already defer handling the actual execution modes until after we've created the shader. This just moves it a tiny bit further so we actually have constants and types and can handle OpExecutionModeId. Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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