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author | Rob Clark <[email protected]> | 2018-08-10 09:13:47 -0400 |
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committer | Rob Clark <[email protected]> | 2018-08-14 17:59:02 -0400 |
commit | 4a7f9feadab2435f25427345070262fcc719e7f3 (patch) | |
tree | 10c3d38384cb427e005b851252726d42efcc5691 /src/compiler/Android.glsl.mk | |
parent | b5a098b20209305bf0929403915f63106cbe0abd (diff) |
compiler: add SYSTEM_VALUE_VARYING_COORD
Used internally in freedreno/ir3 for the vec2 value that hw passes to
shader to use as coordinate for bary.f (varying fetch) instruction.
This is not the same as SYSTEM_VALUE_FRAG_COORD.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/compiler/Android.glsl.mk')
0 files changed, 0 insertions, 0 deletions