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author | Timothy Arceri <[email protected]> | 2017-08-11 15:13:38 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-08-24 11:18:48 +1000 |
commit | a6618afd2740f997cc23bd75de712af6452589a7 (patch) | |
tree | d72e9c1c6133a4e610a7ad9e85e9ce6fb028ed75 /src/compiler/Android.glsl.mk | |
parent | 3ea3f757237d977adfb69293654522647d1812b3 (diff) |
glsl: stop adding pointers from shader_info to the cache
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.
Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/compiler/Android.glsl.mk')
0 files changed, 0 insertions, 0 deletions