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author | Timothy Arceri <[email protected]> | 2017-02-13 09:34:54 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-02-17 11:18:42 +1100 |
commit | e5bb4a0b0f4743fa0a0567991dca751ef49a7200 (patch) | |
tree | 23ac824bb7ecc033145244df6688adbbc1be3f71 /src/compiler/Android.glsl.mk | |
parent | 877194068208a9fb87f7b5513bca85d09be8a20f (diff) |
glsl: use correct shader source in case of cache fallback
The scenario is:
glShaderSource
glCompileShader <-- deferred due to cache hit of shader
glShaderSource <-- with new source code
glAttachShader
glLinkProgram <-- no cache hit for program
At this point we need to compile the original source when we
fallback.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/Android.glsl.mk')
0 files changed, 0 insertions, 0 deletions