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author | Dave Airlie <[email protected]> | 2016-06-06 10:33:51 +1000 |
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committer | Dave Airlie <[email protected]> | 2016-06-06 12:54:41 +1000 |
commit | 1f66a4b68955b9d6cae629cec90e5e0f301c6a7a (patch) | |
tree | 18730c9efbe155967fa2e5957caead782220032f /src/compiler/Android.glsl.gen.mk | |
parent | 6702c1581092bce230742d02ebf9325f68bd247a (diff) |
glsl: for anonymous struct matching use without_array() (v3)
With tessellation shaders we can have cases where we have
arrays of anon structs, so make sure we match using without_array().
Fixes:
GL45-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in
v2:
test lengths match as well (Ilia)
v3:
descend array lengths to check for matches as well (Ilia)
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "12.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/compiler/Android.glsl.gen.mk')
0 files changed, 0 insertions, 0 deletions