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authorDave Airlie <[email protected]>2016-06-06 10:33:51 +1000
committerDave Airlie <[email protected]>2016-06-06 12:54:41 +1000
commit1f66a4b68955b9d6cae629cec90e5e0f301c6a7a (patch)
tree18730c9efbe155967fa2e5957caead782220032f /src/compiler/Android.glsl.gen.mk
parent6702c1581092bce230742d02ebf9325f68bd247a (diff)
glsl: for anonymous struct matching use without_array() (v3)
With tessellation shaders we can have cases where we have arrays of anon structs, so make sure we match using without_array(). Fixes: GL45-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in v2: test lengths match as well (Ilia) v3: descend array lengths to check for matches as well (Ilia) Reviewed-by: Ilia Mirkin <[email protected]> Cc: "12.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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