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authorTimothy Arceri <[email protected]>2016-06-22 12:41:28 +1000
committerTimothy Arceri <[email protected]>2016-06-23 11:01:46 +1000
commitab99196b6bc5b0170db20db6cc3837ce7642d22a (patch)
tree0e37f19fba45438d45cad609ab4b940b0ab6b997 /src/compiler/Android.glsl.gen.mk
parent24b3be093870a9a77325ac33c8fce97fae143e8e (diff)
glsl/mesa: stop duplicating geom and tcs layout values
We already store these in gl_shader and gl_program here we remove it from gl_shader_program and just use the values from gl_shader. This will allow us to keep the shader cache restore code as simple as it can be while making it somewhat clearer where these values originate from. Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/compiler/Android.glsl.gen.mk')
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