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authorMarek Olšák <[email protected]>2016-06-10 03:03:11 +0200
committerMarek Olšák <[email protected]>2016-06-21 13:52:05 +0200
commit70a25478fec653673569f5fb81170207d68f5112 (patch)
tree02d1d51750f893c74f26285832118f1b0eb92fac /src/compiler/Android.glsl.gen.mk
parent5fed1122e87d5ba4bad5a777089e70f23095c668 (diff)
radeonsi: use u_blitter for mipmap generation
This reduces time spend in glGenerateMipmap by a half. v2: don't decompress the levels to be overwritten Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/compiler/Android.glsl.gen.mk')
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