diff options
author | Iago Toral Quiroga <[email protected]> | 2019-09-24 10:33:30 +0200 |
---|---|---|
committer | Iago Toral Quiroga <[email protected]> | 2019-12-16 08:42:37 +0100 |
commit | 52cbef00393355008f2aeb05f9fbd266923abde1 (patch) | |
tree | 1904a9a4b57f893719b5427e190e72e199a5cd1c /src/broadcom | |
parent | d6b0786a380b95ce9305535c0012454f2f7055a0 (diff) |
v3d: enable debug options for geometry shader dumps
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'src/broadcom')
-rw-r--r-- | src/broadcom/common/v3d_debug.c | 3 | ||||
-rw-r--r-- | src/broadcom/common/v3d_debug.h | 19 |
2 files changed, 12 insertions, 10 deletions
diff --git a/src/broadcom/common/v3d_debug.c b/src/broadcom/common/v3d_debug.c index 4a20dd26e41..d4fc648a85b 100644 --- a/src/broadcom/common/v3d_debug.c +++ b/src/broadcom/common/v3d_debug.c @@ -51,6 +51,7 @@ static const struct debug_control debug_control[] = { { "perf", V3D_DEBUG_PERF}, { "norast", V3D_DEBUG_NORAST}, { "fs", V3D_DEBUG_FS}, + { "gs", V3D_DEBUG_GS}, { "vs", V3D_DEBUG_VS}, { "cs", V3D_DEBUG_CS}, { "always_flush", V3D_DEBUG_ALWAYS_FLUSH}, @@ -65,7 +66,7 @@ v3d_debug_flag_for_shader_stage(gl_shader_stage stage) [MESA_SHADER_VERTEX] = V3D_DEBUG_VS, [MESA_SHADER_TESS_CTRL] = 0, [MESA_SHADER_TESS_EVAL] = 0, - [MESA_SHADER_GEOMETRY] = 0, + [MESA_SHADER_GEOMETRY] = V3D_DEBUG_GS, [MESA_SHADER_FRAGMENT] = V3D_DEBUG_FS, [MESA_SHADER_COMPUTE] = V3D_DEBUG_CS, }; diff --git a/src/broadcom/common/v3d_debug.h b/src/broadcom/common/v3d_debug.h index 83c368e35e9..78578cfd8e5 100644 --- a/src/broadcom/common/v3d_debug.h +++ b/src/broadcom/common/v3d_debug.h @@ -47,15 +47,16 @@ extern uint32_t V3D_DEBUG; #define V3D_DEBUG_VIR (1 << 3) #define V3D_DEBUG_QPU (1 << 4) #define V3D_DEBUG_FS (1 << 5) -#define V3D_DEBUG_VS (1 << 6) -#define V3D_DEBUG_CS (1 << 7) -#define V3D_DEBUG_CL (1 << 8) -#define V3D_DEBUG_SURFACE (1 << 9) -#define V3D_DEBUG_PERF (1 << 10) -#define V3D_DEBUG_NORAST (1 << 11) -#define V3D_DEBUG_ALWAYS_FLUSH (1 << 12) -#define V3D_DEBUG_CLIF (1 << 13) -#define V3D_DEBUG_PRECOMPILE (1 << 14) +#define V3D_DEBUG_GS (1 << 6) +#define V3D_DEBUG_VS (1 << 7) +#define V3D_DEBUG_CS (1 << 8) +#define V3D_DEBUG_CL (1 << 9) +#define V3D_DEBUG_SURFACE (1 << 10) +#define V3D_DEBUG_PERF (1 << 11) +#define V3D_DEBUG_NORAST (1 << 12) +#define V3D_DEBUG_ALWAYS_FLUSH (1 << 13) +#define V3D_DEBUG_CLIF (1 << 14) +#define V3D_DEBUG_PRECOMPILE (1 << 15) #ifdef HAVE_ANDROID_PLATFORM #define LOG_TAG "BROADCOM-MESA" |