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author | Dave Airlie <[email protected]> | 2018-07-25 13:14:58 +1000 |
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committer | Dave Airlie <[email protected]> | 2018-07-31 04:55:38 +1000 |
commit | 9039cf70fa0b785f390c649486e12d6c10e9142b (patch) | |
tree | 660b1333eae97f796209d33fc39c4d714243e419 /src/broadcom | |
parent | 0ea243dcd502e18fde160179faf90639fb012288 (diff) |
r600: reduce num compute threads to 1024.
I copied this value from radeonsi, but it was wrong, 1024
seems to be correct answer from looking at gpuinfo.
This should fix a few compute shader related hangs. (at least in CTS)
Cc: <[email protected]>
(airlied: pushed because it avoids hangs)
Diffstat (limited to 'src/broadcom')
0 files changed, 0 insertions, 0 deletions