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authorDave Airlie <[email protected]>2018-07-25 13:14:58 +1000
committerDave Airlie <[email protected]>2018-07-31 04:55:38 +1000
commit9039cf70fa0b785f390c649486e12d6c10e9142b (patch)
tree660b1333eae97f796209d33fc39c4d714243e419 /src/broadcom
parent0ea243dcd502e18fde160179faf90639fb012288 (diff)
r600: reduce num compute threads to 1024.
I copied this value from radeonsi, but it was wrong, 1024 seems to be correct answer from looking at gpuinfo. This should fix a few compute shader related hangs. (at least in CTS) Cc: <[email protected]> (airlied: pushed because it avoids hangs)
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