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authorEric Anholt <[email protected]>2020-04-21 09:21:52 -0700
committerMarge Bot <[email protected]>2020-04-23 17:54:54 +0000
commite9add0c501c3765cae43ef60ec58404c2340991b (patch)
tree31887ec82b6531e5dc8e9d4ca1e6144af9e2a0ee /src/broadcom
parent5a8718f01b3976e1bc82362a907befef68a7f525 (diff)
drm-shim: Let the driver choose to overwrite the first render node.
When I was writing drm-shim, I was focused on the v3d kmsro case -- use my intel device as the kmsro display device and add on a simulator-based v3d device that we could render with. But for the noop backends we use for shader-db, it's a lot more useful to just overwrite the first render node in the system so that you don't have to pass a -d <how many render nodes I already have in my system> argument. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4664>
Diffstat (limited to 'src/broadcom')
-rw-r--r--src/broadcom/drm-shim/v3d.c2
-rw-r--r--src/broadcom/drm-shim/v3d_noop.c2
2 files changed, 4 insertions, 0 deletions
diff --git a/src/broadcom/drm-shim/v3d.c b/src/broadcom/drm-shim/v3d.c
index 81e34c128e2..f4d5bd31323 100644
--- a/src/broadcom/drm-shim/v3d.c
+++ b/src/broadcom/drm-shim/v3d.c
@@ -28,6 +28,8 @@
#include "v3d.h"
#include "v3d_simulator_wrapper.h"
+bool drm_shim_driver_prefers_first_render_node = false;
+
static struct v3d_device_info devinfo;
struct v3d_shim_device v3d = {
.devinfo = &devinfo
diff --git a/src/broadcom/drm-shim/v3d_noop.c b/src/broadcom/drm-shim/v3d_noop.c
index 3caa757bb3e..fd92e8859c5 100644
--- a/src/broadcom/drm-shim/v3d_noop.c
+++ b/src/broadcom/drm-shim/v3d_noop.c
@@ -28,6 +28,8 @@
#include "drm-uapi/v3d_drm.h"
#include "drm-shim/drm_shim.h"
+bool drm_shim_driver_prefers_first_render_node = true;
+
struct v3d_bo {
struct shim_bo base;
uint32_t offset;