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authorEric Anholt <[email protected]>2018-02-05 10:11:30 +0000
committerEric Anholt <[email protected]>2018-02-05 13:53:38 +0000
commite29988c9089616da67e2803f0f0c37c16e202deb (patch)
treed41545fd4d7f96569f938f4d4b943bba702a9bc3 /src/broadcom
parenta1d568c8302b0c775fda583beefbbe7725f13dec (diff)
broadcom/vc5: Fix "hardwrae" typo in a field name in XML.
Diffstat (limited to 'src/broadcom')
-rw-r--r--src/broadcom/cle/v3d_packet_v41.xml2
-rw-r--r--src/broadcom/cle/v3d_packet_v42.xml2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/broadcom/cle/v3d_packet_v41.xml b/src/broadcom/cle/v3d_packet_v41.xml
index 5dc2edcfb51..32934d71cda 100644
--- a/src/broadcom/cle/v3d_packet_v41.xml
+++ b/src/broadcom/cle/v3d_packet_v41.xml
@@ -756,7 +756,7 @@
<field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/>
<field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
<field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
- <field name="Any shader reads hardwrae-written Primitive ID" size="1" start="14" type="bool"/>
+ <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
<field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
<field name="Turn off scoreboard" size="1" start="16" type="bool"/>
<field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
diff --git a/src/broadcom/cle/v3d_packet_v42.xml b/src/broadcom/cle/v3d_packet_v42.xml
index e88e37299f1..db128b54518 100644
--- a/src/broadcom/cle/v3d_packet_v42.xml
+++ b/src/broadcom/cle/v3d_packet_v42.xml
@@ -757,7 +757,7 @@
<field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/>
<field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
<field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
- <field name="Any shader reads hardwrae-written Primitive ID" size="1" start="14" type="bool"/>
+ <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
<field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
<field name="Turn off scoreboard" size="1" start="16" type="bool"/>
<field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>