diff options
author | Iago Toral Quiroga <[email protected]> | 2019-10-08 13:48:00 +0200 |
---|---|---|
committer | Iago Toral Quiroga <[email protected]> | 2019-12-16 08:42:37 +0100 |
commit | a07d70c54bae60be0c549d2a6ece509ed29432f8 (patch) | |
tree | 795df6044bd5752bf1c064caf0fb54ce6ff94ffc /src/broadcom | |
parent | 76fc8c8bb1979122af40ed143fed726050b293b9 (diff) |
v3d: we always have at least one output segment
If we program an output size of 0 the simulator asserts. This was
not a problem until now because our VS would always have to
emit fixed function outputs, however, now that it can be paired
with a GS we can end up with a VS shader that no longer emits
any outputs.
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'src/broadcom')
-rw-r--r-- | src/broadcom/compiler/v3d_nir_lower_io.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/broadcom/compiler/v3d_nir_lower_io.c b/src/broadcom/compiler/v3d_nir_lower_io.c index 3c9279a2fee..9b7db65db7e 100644 --- a/src/broadcom/compiler/v3d_nir_lower_io.c +++ b/src/broadcom/compiler/v3d_nir_lower_io.c @@ -378,7 +378,7 @@ v3d_nir_setup_vpm_layout_vs(struct v3d_compile *c, state->varyings_vpm_offset = vpm_offset; - c->vpm_output_size = vpm_offset + c->vs_key->num_used_outputs; + c->vpm_output_size = MAX2(1, vpm_offset + c->vs_key->num_used_outputs); } static void |