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authorIago Toral Quiroga <[email protected]>2019-09-24 10:33:30 +0200
committerIago Toral Quiroga <[email protected]>2019-12-16 08:42:37 +0100
commit52cbef00393355008f2aeb05f9fbd266923abde1 (patch)
tree1904a9a4b57f893719b5427e190e72e199a5cd1c /src/broadcom
parentd6b0786a380b95ce9305535c0012454f2f7055a0 (diff)
v3d: enable debug options for geometry shader dumps
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'src/broadcom')
-rw-r--r--src/broadcom/common/v3d_debug.c3
-rw-r--r--src/broadcom/common/v3d_debug.h19
2 files changed, 12 insertions, 10 deletions
diff --git a/src/broadcom/common/v3d_debug.c b/src/broadcom/common/v3d_debug.c
index 4a20dd26e41..d4fc648a85b 100644
--- a/src/broadcom/common/v3d_debug.c
+++ b/src/broadcom/common/v3d_debug.c
@@ -51,6 +51,7 @@ static const struct debug_control debug_control[] = {
{ "perf", V3D_DEBUG_PERF},
{ "norast", V3D_DEBUG_NORAST},
{ "fs", V3D_DEBUG_FS},
+ { "gs", V3D_DEBUG_GS},
{ "vs", V3D_DEBUG_VS},
{ "cs", V3D_DEBUG_CS},
{ "always_flush", V3D_DEBUG_ALWAYS_FLUSH},
@@ -65,7 +66,7 @@ v3d_debug_flag_for_shader_stage(gl_shader_stage stage)
[MESA_SHADER_VERTEX] = V3D_DEBUG_VS,
[MESA_SHADER_TESS_CTRL] = 0,
[MESA_SHADER_TESS_EVAL] = 0,
- [MESA_SHADER_GEOMETRY] = 0,
+ [MESA_SHADER_GEOMETRY] = V3D_DEBUG_GS,
[MESA_SHADER_FRAGMENT] = V3D_DEBUG_FS,
[MESA_SHADER_COMPUTE] = V3D_DEBUG_CS,
};
diff --git a/src/broadcom/common/v3d_debug.h b/src/broadcom/common/v3d_debug.h
index 83c368e35e9..78578cfd8e5 100644
--- a/src/broadcom/common/v3d_debug.h
+++ b/src/broadcom/common/v3d_debug.h
@@ -47,15 +47,16 @@ extern uint32_t V3D_DEBUG;
#define V3D_DEBUG_VIR (1 << 3)
#define V3D_DEBUG_QPU (1 << 4)
#define V3D_DEBUG_FS (1 << 5)
-#define V3D_DEBUG_VS (1 << 6)
-#define V3D_DEBUG_CS (1 << 7)
-#define V3D_DEBUG_CL (1 << 8)
-#define V3D_DEBUG_SURFACE (1 << 9)
-#define V3D_DEBUG_PERF (1 << 10)
-#define V3D_DEBUG_NORAST (1 << 11)
-#define V3D_DEBUG_ALWAYS_FLUSH (1 << 12)
-#define V3D_DEBUG_CLIF (1 << 13)
-#define V3D_DEBUG_PRECOMPILE (1 << 14)
+#define V3D_DEBUG_GS (1 << 6)
+#define V3D_DEBUG_VS (1 << 7)
+#define V3D_DEBUG_CS (1 << 8)
+#define V3D_DEBUG_CL (1 << 9)
+#define V3D_DEBUG_SURFACE (1 << 10)
+#define V3D_DEBUG_PERF (1 << 11)
+#define V3D_DEBUG_NORAST (1 << 12)
+#define V3D_DEBUG_ALWAYS_FLUSH (1 << 13)
+#define V3D_DEBUG_CLIF (1 << 14)
+#define V3D_DEBUG_PRECOMPILE (1 << 15)
#ifdef HAVE_ANDROID_PLATFORM
#define LOG_TAG "BROADCOM-MESA"