diff options
author | Eric Anholt <[email protected]> | 2017-09-28 14:02:05 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2017-10-10 11:42:05 -0700 |
commit | 361c5f28bdc6858618e9de85a340adce1b217e2c (patch) | |
tree | f2a93b771d1c949b1208753eda296d0d1cbe5c09 /src/broadcom | |
parent | d0dfc4bd5f3711ac48de88aa51fc6f442eaa0b20 (diff) |
broadcom/vc5: Fix handling of interp qualifiers on builtin color inputs.
The interpolation qualifier, if specified, is supposed to take precedence
over glShadeModel().
Diffstat (limited to 'src/broadcom')
-rw-r--r-- | src/broadcom/compiler/nir_to_vir.c | 15 | ||||
-rw-r--r-- | src/broadcom/compiler/v3d_compiler.h | 12 | ||||
-rw-r--r-- | src/broadcom/compiler/vir.c | 18 |
3 files changed, 28 insertions, 17 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index 89d18f85061..acfeba4cb71 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -564,6 +564,21 @@ emit_fragment_varying(struct v3d_compile *c, nir_variable *var, switch (var->data.interpolation) { case INTERP_MODE_NONE: + /* If a gl_FrontColor or gl_BackColor input has no interp + * qualifier, then flag it for glShadeModel() handling by the + * driver. + */ + switch (var->data.location) { + case VARYING_SLOT_COL0: + case VARYING_SLOT_COL1: + case VARYING_SLOT_BFC0: + case VARYING_SLOT_BFC1: + BITSET_SET(c->shade_model_flags, i); + break; + default: + break; + } + /* FALLTHROUGH */ case INTERP_MODE_SMOOTH: if (var->data.centroid) { return vir_FADD(c, vir_FMUL(c, vary, diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index 84957b75124..a29b08ac1ab 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -421,6 +421,11 @@ struct v3d_compile { */ BITSET_WORD flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)]; + /* Booleans for whether the corresponding QFILE_VARY[i] uses the + * default glShadeModel() behavior. + */ + BITSET_WORD shade_model_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)]; + struct v3d_ubo_range *ubo_ranges; bool *ubo_range_used; uint32_t ubo_ranges_array_size; @@ -570,13 +575,14 @@ struct v3d_fs_prog_data { struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS]; - /** bitmask of which inputs are color inputs, for flat shade handling. */ - uint32_t color_inputs[BITSET_WORDS(V3D_MAX_FS_INPUTS)]; - /* Bitmask for whether the corresponding input is flat-shaded, * independent of rasterizer (gl_FragColor) flat-shading. */ BITSET_WORD flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)]; + /* Bitmask for whether the corresponding input uses the default + * glShadeModel() behavior. + */ + BITSET_WORD shade_model_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)]; bool writes_z; bool discard; diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c index 1c25da6193c..227f2e39a6b 100644 --- a/src/broadcom/compiler/vir.c +++ b/src/broadcom/compiler/vir.c @@ -705,20 +705,10 @@ v3d_set_fs_prog_data_inputs(struct v3d_compile *c, memcpy(prog_data->input_slots, c->input_slots, c->num_inputs * sizeof(*c->input_slots)); - for (int i = 0; i < c->num_inputs; i++) { - struct v3d_varying_slot v3d_slot = c->input_slots[i]; - uint8_t slot = v3d_slot_get_slot(v3d_slot); - - if (slot == VARYING_SLOT_COL0 || - slot == VARYING_SLOT_COL1 || - slot == VARYING_SLOT_BFC0 || - slot == VARYING_SLOT_BFC1) { - BITSET_SET(prog_data->color_inputs, i); - } - - if (BITSET_TEST(c->flat_shade_flags, i)) - BITSET_SET(prog_data->flat_shade_flags, i); - } + memcpy(prog_data->flat_shade_flags, c->flat_shade_flags, + sizeof(c->flat_shade_flags)); + memcpy(prog_data->shade_model_flags, c->shade_model_flags, + sizeof(c->shade_model_flags)); } uint64_t *v3d_compile_fs(const struct v3d_compiler *compiler, |