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authorEric Anholt <[email protected]>2017-07-12 15:56:00 -0700
committerEric Anholt <[email protected]>2017-07-25 14:44:52 -0700
commitb3c78a51f33a26b57f4bec64bab73ea720c1e619 (patch)
tree32b74b7c012fdc6e5886da80409e5563a4ce9317 /src/broadcom
parent299c9a2db1391f222e784aa54b4b5e321afdffc6 (diff)
broadcom/vc4: Switch the Viewport Center fields to a fixed-point representation.
This gets us automatic CL decoding to a floating-point value, and drops a magic number from the emit code. 250x250 shader runner tests now say they have a center of 125.0 instead of 2000.
Diffstat (limited to 'src/broadcom')
-rw-r--r--src/broadcom/cle/v3d_packet_v21.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/broadcom/cle/v3d_packet_v21.xml b/src/broadcom/cle/v3d_packet_v21.xml
index 350cf294b51..b28f2b5eb6c 100644
--- a/src/broadcom/cle/v3d_packet_v21.xml
+++ b/src/broadcom/cle/v3d_packet_v21.xml
@@ -212,8 +212,8 @@
</packet>
<packet name="Viewport Offset" code="103">
- <field name="Viewport Centre Y-coordinate" size="16" start="16" type="int"/>
- <field name="Viewport Centre X-coordinate" size="16" start="0" type="int"/>
+ <field name="Viewport Centre Y-coordinate" size="16" start="16" type="s12.4"/>
+ <field name="Viewport Centre X-coordinate" size="16" start="0" type="s12.4"/>
</packet>
<packet name="Z min and max clipping planes" code="104">