diff options
author | Eric Anholt <[email protected]> | 2018-06-12 13:46:32 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2018-07-30 14:29:01 -0700 |
commit | d934492ff9aba3bf90dd45a9aa426aedb7197e99 (patch) | |
tree | 6814f40ec430c955e5323a9ce68d09c199e21f59 /src/broadcom | |
parent | 99a5ac250bf689da6bbdb961be1a1df035c0f169 (diff) |
v3d: Dump the contents off all the buffers in CLIF mode.
A V3D_DEBUG=clif file from a non-texturing .shader_test can now be
successfully run through the CLIF runner in the simulator. Now I need to
build an open source CLIF runner against the v3d DRM module.
Diffstat (limited to 'src/broadcom')
-rw-r--r-- | src/broadcom/clif/clif_dump.c | 231 | ||||
-rw-r--r-- | src/broadcom/clif/clif_private.h | 1 |
2 files changed, 207 insertions, 25 deletions
diff --git a/src/broadcom/clif/clif_dump.c b/src/broadcom/clif/clif_dump.c index caddfa30cfd..2bc73e60fac 100644 --- a/src/broadcom/clif/clif_dump.c +++ b/src/broadcom/clif/clif_dump.c @@ -111,17 +111,19 @@ clif_dump_packet(struct clif_dump *clif, uint32_t offset, const uint8_t *cl, return v3d33_clif_dump_packet(clif, offset, cl, size, reloc_mode); } -static void +static uint32_t clif_dump_cl(struct clif_dump *clif, uint32_t start, uint32_t end, bool reloc_mode) { - void *start_vaddr; - if (!clif_lookup_vaddr(clif, start, &start_vaddr)) { + struct clif_bo *bo = clif_lookup_bo(clif, start); + if (!bo) { out(clif, "Failed to look up address 0x%08x\n", start); - return; + return 0; } + void *start_vaddr = bo->vaddr + start - bo->offset; + /* The end address is optional (for example, a BRANCH instruction * won't set an end), but is used for BCL/RCL termination. */ @@ -129,11 +131,12 @@ clif_dump_cl(struct clif_dump *clif, uint32_t start, uint32_t end, if (end && !clif_lookup_vaddr(clif, end, &end_vaddr)) { out(clif, "Failed to look up address 0x%08x\n", end); - return; + return 0; } if (!reloc_mode) - out(clif, "@format ctrllist\n"); + out(clif, "@format ctrllist /* [%s+0x%08x] */\n", + bo->name, start - bo->offset); uint32_t size; uint8_t *cl = start_vaddr; @@ -144,9 +147,14 @@ clif_dump_cl(struct clif_dump *clif, uint32_t start, uint32_t end, if (cl == end_vaddr) break; } + + return (void *)cl - bo->vaddr; } -static void +/* Walks the worklist, parsing the relocs for any memory regions that might + * themselves have additional relocations. + */ +static uint32_t clif_dump_gl_shader_state_record(struct clif_dump *clif, struct reloc_worklist_entry *reloc, void *vaddr) @@ -157,20 +165,23 @@ clif_dump_gl_shader_state_record(struct clif_dump *clif, "GL Shader State Attribute Record"); assert(state); assert(attr); + uint32_t offset = 0; out(clif, "@format shadrec_gl_main\n"); - v3d_print_group(clif, state, 0, vaddr); - vaddr += v3d_group_get_length(state); + v3d_print_group(clif, state, 0, vaddr + offset); + offset += v3d_group_get_length(state); for (int i = 0; i < reloc->shader_state.num_attrs; i++) { out(clif, "@format shadrec_gl_attr /* %d */\n", i); - v3d_print_group(clif, attr, 0, vaddr); - vaddr += v3d_group_get_length(attr); + v3d_print_group(clif, attr, 0, vaddr + offset); + offset += v3d_group_get_length(attr); } + + return offset; } static void -clif_process_worklist(struct clif_dump *clif, bool reloc_mode) +clif_process_worklist(struct clif_dump *clif) { list_for_each_entry_safe(struct reloc_worklist_entry, reloc, &clif->worklist, link) { @@ -183,26 +194,168 @@ clif_process_worklist(struct clif_dump *clif, bool reloc_mode) switch (reloc->type) { case reloc_cl: - clif_dump_cl(clif, reloc->addr, reloc->cl.end, - reloc_mode); - if (!reloc_mode) - out(clif, "\n"); + clif_dump_cl(clif, reloc->addr, reloc->cl.end, true); break; case reloc_gl_shader_state: - if (reloc_mode) - continue; - clif_dump_gl_shader_state_record(clif, - reloc, - vaddr); break; case reloc_generic_tile_list: clif_dump_cl(clif, reloc->addr, - reloc->generic_tile_list.end, reloc_mode); + reloc->generic_tile_list.end, true); break; } - if (!reloc_mode) + } +} + +static int +worklist_entry_compare(const void *a, const void *b) +{ + return ((*(struct reloc_worklist_entry **)a)->addr - + (*(struct reloc_worklist_entry **)b)->addr); +} + +static bool +clif_dump_if_blank(struct clif_dump *clif, struct clif_bo *bo, + uint32_t start, uint32_t end) +{ + for (int i = start; i < end; i++) { + if (((uint8_t *)bo->vaddr)[i] != 0) + return false; + } + + out(clif, "\n"); + out(clif, "@format blank %d /* [%s+0x%08x..0x%08x] */\n", end - start, + bo->name, start, end - 1); + return true; +} + +/* Dumps the binary data in the BO from start to end (relative to the start of + * the BO). + */ +static void +clif_dump_binary(struct clif_dump *clif, struct clif_bo *bo, + uint32_t start, uint32_t end) +{ + if (start == end) + return; + + if (clif_dump_if_blank(clif, bo, start, end)) + return; + + out(clif, "@format binary /* [%s+0x%08x] */\n", + bo->name, start); + + uint32_t offset = start; + int dumped_in_line = 0; + while (offset < end) { + if (clif_dump_if_blank(clif, bo, offset, end)) + return; + + if (end - offset >= 4) { + out(clif, "0x%08x ", *(uint32_t *)(bo->vaddr + offset)); + offset += 4; + } else { + out(clif, "0x%02x ", *(uint8_t *)(bo->vaddr + offset)); + offset++; + } + + if (++dumped_in_line == 8) { out(clif, "\n"); + dumped_in_line = 0; + } + } + if (dumped_in_line) + out(clif, "\n"); +} + +/* Walks the list of relocations, dumping each buffer's contents (using our + * codegenned dump routines for pretty printing, and most importantly proper + * address references so that the CLIF parser can relocate buffers). + */ +static void +clif_dump_buffers(struct clif_dump *clif) +{ + int num_relocs = 0; + list_for_each_entry(struct reloc_worklist_entry, reloc, + &clif->worklist, link) { + num_relocs++; + } + struct reloc_worklist_entry **relocs = + ralloc_array(clif, struct reloc_worklist_entry *, num_relocs); + int i = 0; + list_for_each_entry(struct reloc_worklist_entry, reloc, + &clif->worklist, link) { + relocs[i++] = reloc; + } + qsort(relocs, num_relocs, sizeof(*relocs), worklist_entry_compare); + + struct clif_bo *bo = NULL; + uint32_t offset = 0; + + for (i = 0; i < num_relocs; i++) { + struct reloc_worklist_entry *reloc = relocs[i]; + struct clif_bo *new_bo = clif_lookup_bo(clif, reloc->addr); + + if (!new_bo) { + out(clif, "Failed to look up address 0x%08x\n", + reloc->addr); + continue; + } + + if (new_bo != bo) { + if (bo) { + /* Finish out the last of the last BO. */ + clif_dump_binary(clif, bo, + offset, + bo->size); + } + + out(clif, "\n"); + out(clif, "@buffer %s\n", new_bo->name); + bo = new_bo; + offset = 0; + bo->dumped = true; + } + + int reloc_offset = reloc->addr - bo->offset; + if (offset != reloc_offset) + clif_dump_binary(clif, bo, offset, reloc_offset); + offset = reloc_offset; + + switch (reloc->type) { + case reloc_cl: + offset = clif_dump_cl(clif, reloc->addr, reloc->cl.end, + false); + out(clif, "\n"); + break; + + case reloc_gl_shader_state: + offset += clif_dump_gl_shader_state_record(clif, + reloc, + bo->vaddr + + offset); + break; + case reloc_generic_tile_list: + offset = clif_dump_cl(clif, reloc->addr, + reloc->generic_tile_list.end, + false); + break; + } + out(clif, "\n"); + } + + if (bo) { + clif_dump_binary(clif, bo, offset, bo->size); + } + + /* For any BOs that didn't have relocations, just dump them raw. */ + for (int i = 0; i < clif->bo_count; i++) { + bo = &clif->bo[i]; + if (bo->dumped) + continue; + out(clif, "@buffer %s\n", bo->name); + clif_dump_binary(clif, bo, 0, bo->size); + out(clif, "\n"); } } @@ -215,14 +368,37 @@ clif_dump_add_cl(struct clif_dump *clif, uint32_t start, uint32_t end) entry->cl.end = end; } +static int +clif_bo_offset_compare(const void *a, const void *b) +{ + return ((struct clif_bo *)a)->offset - ((struct clif_bo *)b)->offset; +} + void clif_dump(struct clif_dump *clif, const struct drm_v3d_submit_cl *submit) { clif_dump_add_cl(clif, submit->bcl_start, submit->bcl_end); clif_dump_add_cl(clif, submit->rcl_start, submit->rcl_end); - clif_process_worklist(clif, true); - clif_process_worklist(clif, false); + qsort(clif->bo, clif->bo_count, sizeof(clif->bo[0]), + clif_bo_offset_compare); + + /* A buffer needs to be defined before we can emit a CLIF address + * referencing it, so emit them all now. + */ + for (int i = 0; i < clif->bo_count; i++) { + out(clif, "@createbuf_aligned 4096 %s\n", clif->bo[i].name); + } + + /* Walk the worklist figuring out the locations of structs based on + * the CL contents. + */ + clif_process_worklist(clif); + + /* Dump the contents of the buffers using the relocations we found to + * pretty-print structures. + */ + clif_dump_buffers(clif); out(clif, "@add_bin 0\n "); out_address(clif, submit->bcl_start); @@ -255,9 +431,14 @@ clif_dump_add_bo(struct clif_dump *clif, const char *name, clif->bo_array_size); } + /* CLIF relocs use the buffer name, so make sure they're unique. */ + for (int i = 0; i < clif->bo_count; i++) + assert(strcmp(clif->bo[i].name, name) != 0); + clif->bo[clif->bo_count].name = ralloc_strdup(clif, name); clif->bo[clif->bo_count].offset = offset; clif->bo[clif->bo_count].size = size; clif->bo[clif->bo_count].vaddr = vaddr; + clif->bo[clif->bo_count].dumped = false; clif->bo_count++; } diff --git a/src/broadcom/clif/clif_private.h b/src/broadcom/clif/clif_private.h index 8e00b0f44f0..597d0b50673 100644 --- a/src/broadcom/clif/clif_private.h +++ b/src/broadcom/clif/clif_private.h @@ -33,6 +33,7 @@ struct clif_bo { uint32_t offset; uint32_t size; void *vaddr; + bool dumped; }; struct clif_dump { |