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authorNicolai Hähnle <[email protected]>2017-09-08 15:15:08 +0200
committerNicolai Hähnle <[email protected]>2017-09-18 11:25:19 +0200
commit8c56c45cd48e940283a8d3e951750c57694718f9 (patch)
tree16af1e409dd10d6c248d9392d5355b532fd58c49 /src/broadcom
parentaab134cfa57cd2f72d4234fe3f41e392e6a4f48d (diff)
radeonsi: add drirc option "radeonsi_assume_no_z_fights"
This option enables a performance optimization where typical non-blending draws with depth buffer may be rasterized out-of-order (on VI+, multi-SE chips). This optimization can lead to incorrect results when an applications renders multiple objects with the same Z value at the same pixel, so we will never enable it by default. But there may be applications that could benefit from white-listing. Reviewed-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]>
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