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authorEric Anholt <[email protected]>2017-09-28 11:41:31 -0700
committerEric Anholt <[email protected]>2017-10-10 11:42:05 -0700
commit7f3b8906979ba5f2c1876b4eb2c0b85314107511 (patch)
tree21aa1b23d63d1ff5f96600559a803ec4a6f47650 /src/broadcom
parentbe11251e3c0f4ef2ad57aa83dbb480bc2b95328a (diff)
broadcom/vc5: Fix depth and stencil clear values.
I had misread the packet description: We always have a 32f depth, and a separate u8 stencil.
Diffstat (limited to 'src/broadcom')
-rw-r--r--src/broadcom/cle/v3d_packet_v33.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/broadcom/cle/v3d_packet_v33.xml b/src/broadcom/cle/v3d_packet_v33.xml
index 82709c3cd63..bbfe0a991db 100644
--- a/src/broadcom/cle/v3d_packet_v33.xml
+++ b/src/broadcom/cle/v3d_packet_v33.xml
@@ -557,7 +557,7 @@
<packet code="121" name="Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl="R">
<field name="unused" size="16" start="48" type="uint"/>
- <field name="Z/S Clear Value" size="32" start="16" type="uint"/>
+ <field name="Z Clear Value" size="32" start="16" type="float"/>
<field name="Stencil/VG Mask Clear Value" size="8" start="8" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="3"/>