diff options
author | Eric Anholt <[email protected]> | 2017-02-02 16:15:18 -0800 |
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committer | Eric Anholt <[email protected]> | 2017-10-10 11:42:04 -0700 |
commit | 05c7d9715b8a419fd6fb952715ee8fde9401aacb (patch) | |
tree | 3061d0f9276f4d9fcf0369f6f4abb6a8511097bc /src/broadcom/qpu/qpu_instr.h | |
parent | 59257c35eb5ce4a58d6cff20ed24a8203b045af8 (diff) |
broadcom: Add V3D 3.3 QPU instruction pack, unpack, and disasm.
Unlike VC4, I've defined an unpacked instruction format with pack/unpack
functions to convert to 64-bit encoded instructions. This will let us
incrementally put together our instructions and validate them in a more
natural way than the QPU_GET_FIELD/QPU_SET_FIELD used to.
The pack/unpack unfortuantely are written by hand. While I could define
genxml for parts of it, there are many special cases (like operand order
of commutative binops choosing which binop is being performed!) and it
probably wouldn't come out much cleaner.
The disasm unit test ensures that we have the same assembly format as
Broadcom's internal tools, other than whitespace changes.
v2: Fix automake variable redefinition complaints, add test to .gitignore
Diffstat (limited to 'src/broadcom/qpu/qpu_instr.h')
-rw-r--r-- | src/broadcom/qpu/qpu_instr.h | 411 |
1 files changed, 411 insertions, 0 deletions
diff --git a/src/broadcom/qpu/qpu_instr.h b/src/broadcom/qpu/qpu_instr.h new file mode 100644 index 00000000000..a425fae8b25 --- /dev/null +++ b/src/broadcom/qpu/qpu_instr.h @@ -0,0 +1,411 @@ +/* + * Copyright © 2016 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * @file qpu_instr.h + * + * Definitions of the unpacked form of QPU instructions. Assembly and + * disassembly will use this for talking about instructions, with qpu_encode.c + * and qpu_decode.c handling the pack and unpack of the actual 64-bit QPU + * instruction. + */ + +#ifndef QPU_INSTR_H +#define QPU_INSTR_H + +#include <stdbool.h> +#include <stdint.h> +#include "util/macros.h" + +struct v3d_device_info; + +struct v3d_qpu_sig { + bool thrsw:1; + bool ldunif:1; + bool ldtmu:1; + bool ldvary:1; + bool ldvpm:1; + bool ldtlb:1; + bool ldtlbu:1; + bool small_imm:1; + bool ucb:1; + bool rotate:1; + bool wrtmuc:1; +}; + +enum v3d_qpu_cond { + V3D_QPU_COND_NONE, + V3D_QPU_COND_IFA, + V3D_QPU_COND_IFB, + V3D_QPU_COND_IFNA, + V3D_QPU_COND_IFNB, +}; + +enum v3d_qpu_pf { + V3D_QPU_PF_NONE, + V3D_QPU_PF_PUSHZ, + V3D_QPU_PF_PUSHN, + V3D_QPU_PF_PUSHC, +}; + +enum v3d_qpu_uf { + V3D_QPU_UF_NONE, + V3D_QPU_UF_ANDZ, + V3D_QPU_UF_ANDNZ, + V3D_QPU_UF_NORNZ, + V3D_QPU_UF_NORZ, + V3D_QPU_UF_ANDN, + V3D_QPU_UF_ANDNN, + V3D_QPU_UF_NORNN, + V3D_QPU_UF_NORN, + V3D_QPU_UF_ANDC, + V3D_QPU_UF_ANDNC, + V3D_QPU_UF_NORNC, + V3D_QPU_UF_NORC, +}; + +enum v3d_qpu_waddr { + V3D_QPU_WADDR_R0 = 0, + V3D_QPU_WADDR_R1 = 1, + V3D_QPU_WADDR_R2 = 2, + V3D_QPU_WADDR_R3 = 3, + V3D_QPU_WADDR_R4 = 4, + V3D_QPU_WADDR_R5 = 5, + /* 6 is reserved, but note 3.2.2.8: "Result Writes" */ + V3D_QPU_WADDR_NOP = 6, + V3D_QPU_WADDR_TLB = 7, + V3D_QPU_WADDR_TLBU = 8, + V3D_QPU_WADDR_TMU = 9, + V3D_QPU_WADDR_TMUL = 10, + V3D_QPU_WADDR_TMUD = 11, + V3D_QPU_WADDR_TMUA = 12, + V3D_QPU_WADDR_TMUAU = 13, + V3D_QPU_WADDR_VPM = 14, + V3D_QPU_WADDR_VPMU = 15, + V3D_QPU_WADDR_SYNC = 16, + V3D_QPU_WADDR_SYNCU = 17, + /* reserved */ + V3D_QPU_WADDR_RECIP = 19, + V3D_QPU_WADDR_RSQRT = 20, + V3D_QPU_WADDR_EXP = 21, + V3D_QPU_WADDR_LOG = 22, + V3D_QPU_WADDR_SIN = 23, + V3D_QPU_WADDR_RSQRT2 = 24, +}; + +struct v3d_qpu_flags { + enum v3d_qpu_cond ac, mc; + enum v3d_qpu_pf apf, mpf; + enum v3d_qpu_uf auf, muf; +}; + +enum v3d_qpu_add_op { + V3D_QPU_A_FADD, + V3D_QPU_A_FADDNF, + V3D_QPU_A_VFPACK, + V3D_QPU_A_ADD, + V3D_QPU_A_SUB, + V3D_QPU_A_FSUB, + V3D_QPU_A_MIN, + V3D_QPU_A_MAX, + V3D_QPU_A_UMIN, + V3D_QPU_A_UMAX, + V3D_QPU_A_SHL, + V3D_QPU_A_SHR, + V3D_QPU_A_ASR, + V3D_QPU_A_ROR, + V3D_QPU_A_FMIN, + V3D_QPU_A_FMAX, + V3D_QPU_A_VFMIN, + V3D_QPU_A_AND, + V3D_QPU_A_OR, + V3D_QPU_A_XOR, + V3D_QPU_A_VADD, + V3D_QPU_A_VSUB, + V3D_QPU_A_NOT, + V3D_QPU_A_NEG, + V3D_QPU_A_FLAPUSH, + V3D_QPU_A_FLBPUSH, + V3D_QPU_A_FLBPOP, + V3D_QPU_A_SETMSF, + V3D_QPU_A_SETREVF, + V3D_QPU_A_NOP, + V3D_QPU_A_TIDX, + V3D_QPU_A_EIDX, + V3D_QPU_A_LR, + V3D_QPU_A_VFLA, + V3D_QPU_A_VFLNA, + V3D_QPU_A_VFLB, + V3D_QPU_A_VFLNB, + V3D_QPU_A_FXCD, + V3D_QPU_A_XCD, + V3D_QPU_A_FYCD, + V3D_QPU_A_YCD, + V3D_QPU_A_MSF, + V3D_QPU_A_REVF, + V3D_QPU_A_VDWWT, + V3D_QPU_A_IID, + V3D_QPU_A_SAMPID, + V3D_QPU_A_PATCHID, + V3D_QPU_A_TMUWT, + V3D_QPU_A_VPMSETUP, + V3D_QPU_A_VPMWT, + V3D_QPU_A_LDVPMV, + V3D_QPU_A_LDVPMD, + V3D_QPU_A_LDVPMP, + V3D_QPU_A_LDVPMG, + V3D_QPU_A_FCMP, + V3D_QPU_A_VFMAX, + V3D_QPU_A_FROUND, + V3D_QPU_A_FTOIN, + V3D_QPU_A_FTRUNC, + V3D_QPU_A_FTOIZ, + V3D_QPU_A_FFLOOR, + V3D_QPU_A_FTOUZ, + V3D_QPU_A_FCEIL, + V3D_QPU_A_FTOC, + V3D_QPU_A_FDX, + V3D_QPU_A_FDY, + V3D_QPU_A_STVPMV, + V3D_QPU_A_STVPMD, + V3D_QPU_A_STVPMP, + V3D_QPU_A_ITOF, + V3D_QPU_A_CLZ, + V3D_QPU_A_UTOF, +}; + +enum v3d_qpu_mul_op { + V3D_QPU_M_ADD, + V3D_QPU_M_SUB, + V3D_QPU_M_UMUL24, + V3D_QPU_M_VFMUL, + V3D_QPU_M_SMUL24, + V3D_QPU_M_MULTOP, + V3D_QPU_M_FMOV, + V3D_QPU_M_MOV, + V3D_QPU_M_NOP, + V3D_QPU_M_FMUL, +}; + +enum v3d_qpu_output_pack { + V3D_QPU_PACK_NONE, + /** + * Convert to 16-bit float, put in low 16 bits of destination leaving + * high unmodified. + */ + V3D_QPU_PACK_L, + /** + * Convert to 16-bit float, put in high 16 bits of destination leaving + * low unmodified. + */ + V3D_QPU_PACK_H, +}; + +enum v3d_qpu_input_unpack { + /** + * No-op input unpacking. Note that this enum's value doesn't match + * the packed QPU instruction value of the field (we use 0 so that the + * default on new instruction creation is no-op). + */ + V3D_QPU_UNPACK_NONE, + /** Absolute value. Only available for some operations. */ + V3D_QPU_UNPACK_ABS, + /** Convert low 16 bits from 16-bit float to 32-bit float. */ + V3D_QPU_UNPACK_L, + /** Convert high 16 bits from 16-bit float to 32-bit float. */ + V3D_QPU_UNPACK_H, + + /** Convert to 16f and replicate it to the high bits. */ + V3D_QPU_UNPACK_REPLICATE_32F_16, + + /** Replicate low 16 bits to high */ + V3D_QPU_UNPACK_REPLICATE_L_16, + + /** Replicate high 16 bits to low */ + V3D_QPU_UNPACK_REPLICATE_H_16, + + /** Swap high and low 16 bits */ + V3D_QPU_UNPACK_SWAP_16, +}; + +enum v3d_qpu_mux { + V3D_QPU_MUX_R0, + V3D_QPU_MUX_R1, + V3D_QPU_MUX_R2, + V3D_QPU_MUX_R3, + V3D_QPU_MUX_R4, + V3D_QPU_MUX_R5, + V3D_QPU_MUX_A, + V3D_QPU_MUX_B, +}; + +struct v3d_qpu_alu_instr { + struct { + enum v3d_qpu_add_op op; + enum v3d_qpu_mux a, b; + uint8_t waddr; + bool magic_write; + enum v3d_qpu_output_pack output_pack; + enum v3d_qpu_input_unpack a_unpack; + enum v3d_qpu_input_unpack b_unpack; + } add; + + struct { + enum v3d_qpu_mul_op op; + enum v3d_qpu_mux a, b; + uint8_t waddr; + bool magic_write; + enum v3d_qpu_output_pack output_pack; + enum v3d_qpu_input_unpack a_unpack; + enum v3d_qpu_input_unpack b_unpack; + } mul; +}; + +enum v3d_qpu_branch_cond { + V3D_QPU_BRANCH_COND_ALWAYS, + V3D_QPU_BRANCH_COND_A0, + V3D_QPU_BRANCH_COND_NA0, + V3D_QPU_BRANCH_COND_ALLA, + V3D_QPU_BRANCH_COND_ANYNA, + V3D_QPU_BRANCH_COND_ANYA, + V3D_QPU_BRANCH_COND_ALLNA, +}; + +enum v3d_qpu_msfign { + /** Ignore multisample flags when determining branch condition. */ + V3D_QPU_MSFIGN_NONE, + /** + * If no multisample flags are set in the lane (a pixel in the FS, a + * vertex in the VS), ignore the lane's condition when computing the + * branch condition. + */ + V3D_QPU_MSFIGN_P, + /** + * If no multisample flags are set in a 2x2 quad in the FS, ignore the + * quad's a/b conditions. + */ + V3D_QPU_MSFIGN_Q, +}; + +enum v3d_qpu_branch_dest { + V3D_QPU_BRANCH_DEST_ABS, + V3D_QPU_BRANCH_DEST_REL, + V3D_QPU_BRANCH_DEST_LINK_REG, + V3D_QPU_BRANCH_DEST_REGFILE, +}; + +struct v3d_qpu_branch_instr { + enum v3d_qpu_branch_cond cond; + enum v3d_qpu_msfign msfign; + + /** Selects how to compute the new IP if the branch is taken. */ + enum v3d_qpu_branch_dest bdi; + + /** + * Selects how to compute the new uniforms pointer if the branch is + * taken. (ABS/REL implicitly load a uniform and use that) + */ + enum v3d_qpu_branch_dest bdu; + + /** + * If set, then udest determines how the uniform stream will branch, + * otherwise the uniform stream is left as is. + */ + bool ub; + + uint8_t raddr_a; + + uint32_t offset; +}; + +enum v3d_qpu_instr_type { + V3D_QPU_INSTR_TYPE_ALU, + V3D_QPU_INSTR_TYPE_BRANCH, +}; + +struct v3d_qpu_instr { + enum v3d_qpu_instr_type type; + + struct v3d_qpu_sig sig; + uint8_t raddr_a; + uint8_t raddr_b; + struct v3d_qpu_flags flags; + + union { + struct v3d_qpu_alu_instr alu; + struct v3d_qpu_branch_instr branch; + }; +}; + +const char *v3d_qpu_magic_waddr_name(enum v3d_qpu_waddr waddr); +const char *v3d_qpu_add_op_name(enum v3d_qpu_add_op op); +const char *v3d_qpu_mul_op_name(enum v3d_qpu_mul_op op); +const char *v3d_qpu_cond_name(enum v3d_qpu_cond cond); +const char *v3d_qpu_pf_name(enum v3d_qpu_pf pf); +const char *v3d_qpu_uf_name(enum v3d_qpu_uf uf); +const char *v3d_qpu_pack_name(enum v3d_qpu_output_pack pack); +const char *v3d_qpu_unpack_name(enum v3d_qpu_input_unpack unpack); +const char *v3d_qpu_branch_cond_name(enum v3d_qpu_branch_cond cond); +const char *v3d_qpu_msfign_name(enum v3d_qpu_msfign msfign); + +bool v3d_qpu_add_op_has_dst(enum v3d_qpu_add_op op); +bool v3d_qpu_mul_op_has_dst(enum v3d_qpu_mul_op op); +int v3d_qpu_add_op_num_src(enum v3d_qpu_add_op op); +int v3d_qpu_mul_op_num_src(enum v3d_qpu_mul_op op); + +bool v3d_qpu_sig_pack(const struct v3d_device_info *devinfo, + const struct v3d_qpu_sig *sig, + uint32_t *packed_sig); +bool v3d_qpu_sig_unpack(const struct v3d_device_info *devinfo, + uint32_t packed_sig, + struct v3d_qpu_sig *sig); + +bool +v3d_qpu_flags_pack(const struct v3d_device_info *devinfo, + const struct v3d_qpu_flags *cond, + uint32_t *packed_cond); +bool +v3d_qpu_flags_unpack(const struct v3d_device_info *devinfo, + uint32_t packed_cond, + struct v3d_qpu_flags *cond); + +bool +v3d_qpu_instr_pack(const struct v3d_device_info *devinfo, + const struct v3d_qpu_instr *instr, + uint64_t *packed_instr); +bool +v3d_qpu_instr_unpack(const struct v3d_device_info *devinfo, + uint64_t packed_instr, + struct v3d_qpu_instr *instr); + +bool v3d_qpu_magic_waddr_is_sfu(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST; +bool v3d_qpu_magic_waddr_is_tmu(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST; +bool v3d_qpu_magic_waddr_is_tlb(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST; +bool v3d_qpu_magic_waddr_is_vpm(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST; +bool v3d_qpu_magic_waddr_is_tsy(enum v3d_qpu_waddr waddr) ATTRIBUTE_CONST; +bool v3d_qpu_writes_r3(const struct v3d_qpu_instr *instr) ATTRIBUTE_CONST; +bool v3d_qpu_writes_r4(const struct v3d_qpu_instr *instr) ATTRIBUTE_CONST; +bool v3d_qpu_writes_r5(const struct v3d_qpu_instr *instr) ATTRIBUTE_CONST; +bool v3d_qpu_uses_mux(const struct v3d_qpu_instr *inst, enum v3d_qpu_mux mux); + +#endif |