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authorEric Anholt <[email protected]>2019-02-04 10:35:40 -0800
committerEric Anholt <[email protected]>2019-02-05 15:46:04 -0800
commit940501a446ea954a4437c49d0683e5e7f9681bad (patch)
tree541efd77308688b71d075619ded667d564267ae7 /src/broadcom/qpu/qpu_instr.c
parente5c6938590e5e495ce4f3f07dbdd53ca67297462 (diff)
v3d: Fix copy-propagation of input unpacks.
I had a single function for "does this do float input unpacking" with two major flaws: It was missing the most common thing to try to copy propagate a f32 input nunpack to (the VFPACK to an FP16 render target) along with several other ALU ops, and also would try to propagate an f32 unpack into a VFMUL which only does f16 unpacks. instructions in affected programs: 659232 -> 655895 (-0.51%) uniforms in affected programs: 132613 -> 135336 (2.05%) and a couple of programs increase their thread counts. The uniforms hit appears to be a pattern in generated code of doing (-a >= a) comparisons, which when a is abs(b) can result in the abs instruction being copy propagated once but not fully DCEed.
Diffstat (limited to 'src/broadcom/qpu/qpu_instr.c')
-rw-r--r--src/broadcom/qpu/qpu_instr.c67
1 files changed, 67 insertions, 0 deletions
diff --git a/src/broadcom/qpu/qpu_instr.c b/src/broadcom/qpu/qpu_instr.c
index add2d2a23c8..12a9c32c831 100644
--- a/src/broadcom/qpu/qpu_instr.c
+++ b/src/broadcom/qpu/qpu_instr.c
@@ -867,3 +867,70 @@ v3d_qpu_writes_flags(const struct v3d_qpu_instr *inst)
return false;
}
+
+bool
+v3d_qpu_unpacks_f32(const struct v3d_qpu_instr *inst)
+{
+ if (inst->type != V3D_QPU_INSTR_TYPE_ALU)
+ return false;
+
+ switch (inst->alu.add.op) {
+ case V3D_QPU_A_FADD:
+ case V3D_QPU_A_FADDNF:
+ case V3D_QPU_A_FSUB:
+ case V3D_QPU_A_FMIN:
+ case V3D_QPU_A_FMAX:
+ case V3D_QPU_A_FCMP:
+ case V3D_QPU_A_FROUND:
+ case V3D_QPU_A_FTRUNC:
+ case V3D_QPU_A_FFLOOR:
+ case V3D_QPU_A_FCEIL:
+ case V3D_QPU_A_FDX:
+ case V3D_QPU_A_FDY:
+ case V3D_QPU_A_FTOIN:
+ case V3D_QPU_A_FTOIZ:
+ case V3D_QPU_A_FTOUZ:
+ case V3D_QPU_A_FTOC:
+ case V3D_QPU_A_VFPACK:
+ return true;
+ break;
+ default:
+ break;
+ }
+
+ switch (inst->alu.mul.op) {
+ case V3D_QPU_M_FMOV:
+ case V3D_QPU_M_FMUL:
+ return true;
+ break;
+ default:
+ break;
+ }
+
+ return false;
+}
+bool
+v3d_qpu_unpacks_f16(const struct v3d_qpu_instr *inst)
+{
+ if (inst->type != V3D_QPU_INSTR_TYPE_ALU)
+ return false;
+
+ switch (inst->alu.add.op) {
+ case V3D_QPU_A_VFMIN:
+ case V3D_QPU_A_VFMAX:
+ return true;
+ break;
+ default:
+ break;
+ }
+
+ switch (inst->alu.mul.op) {
+ case V3D_QPU_M_VFMUL:
+ return true;
+ break;
+ default:
+ break;
+ }
+
+ return false;
+}