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authorEric Anholt <[email protected]>2018-09-25 19:15:45 -0700
committerEric Anholt <[email protected]>2019-07-25 08:56:19 -0700
commit82bf1979d7b7d83e8e213b11ff7787e6939c8f7e (patch)
tree595ad86905bae25e153d1c7a82041eedef0f20f7 /src/broadcom/drm-shim/v3dx.c
parentc5f14322965cc006038e293902412e76ad268767 (diff)
v3d: Introduce a DRM shim for calling out to the simulator.
The goal is to enable testing of parts of drivers without depending on any particular kernel version or hardware being present. Simply set LD_PRELOAD=$PREFIX/lib/libv3d_drm_shim.so in your environment, and we'll fake a /dev/dri/renderD128 (or whatever the next available node is) using v3dv3. That node can then be used with the surfaceless or gbm EGL platforms. Acked-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/broadcom/drm-shim/v3dx.c')
-rw-r--r--src/broadcom/drm-shim/v3dx.c370
1 files changed, 370 insertions, 0 deletions
diff --git a/src/broadcom/drm-shim/v3dx.c b/src/broadcom/drm-shim/v3dx.c
new file mode 100644
index 00000000000..a22550a03a5
--- /dev/null
+++ b/src/broadcom/drm-shim/v3dx.c
@@ -0,0 +1,370 @@
+/*
+ * Copyright © 2014-2017 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/* @file
+ *
+ * v3d driver code interacting v3dv3 simulator/fpga library.
+ *
+ * This is compiled per V3D version we support, since the register definitions
+ * conflict.
+ */
+
+#include <errno.h>
+#include <stdbool.h>
+#include <stdio.h>
+#include <string.h>
+#include <sys/mman.h>
+#include "util/macros.h"
+#include "util/u_mm.h"
+#include "broadcom/common/v3d_macros.h"
+#include "v3d_simulator_wrapper.h"
+#include "drm-shim/drm_shim.h"
+#include "drm-uapi/v3d_drm.h"
+#include "v3d.h"
+
+#define HW_REGISTER_RO(x) (x)
+#define HW_REGISTER_RW(x) (x)
+#if V3D_VERSION >= 41
+#include "libs/core/v3d/registers/4.1.34.0/v3d.h"
+#else
+#include "libs/core/v3d/registers/3.3.0.0/v3d.h"
+#endif
+
+#define V3D_WRITE(reg, val) v3d_hw_write_reg(v3d.hw, reg, val)
+#define V3D_READ(reg) v3d_hw_read_reg(v3d.hw, reg)
+
+static void
+v3d_flush_l3()
+{
+ if (!v3d_hw_has_gca(v3d.hw))
+ return;
+
+#if V3D_VERSION < 40
+ uint32_t gca_ctrl = V3D_READ(V3D_GCA_CACHE_CTRL);
+
+ V3D_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH_SET);
+ V3D_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH_SET);
+#endif
+}
+
+/* Invalidates the L2 cache. This is a read-only cache. */
+static void
+v3d_flush_l2(void)
+{
+ V3D_WRITE(V3D_CTL_0_L2CACTL,
+ V3D_CTL_0_L2CACTL_L2CCLR_SET |
+ V3D_CTL_0_L2CACTL_L2CENA_SET);
+}
+
+/* Invalidates texture L2 cachelines */
+static void
+v3d_flush_l2t(void)
+{
+ V3D_WRITE(V3D_CTL_0_L2TFLSTA, 0);
+ V3D_WRITE(V3D_CTL_0_L2TFLEND, ~0);
+ V3D_WRITE(V3D_CTL_0_L2TCACTL,
+ V3D_CTL_0_L2TCACTL_L2TFLS_SET |
+ (0 << V3D_CTL_0_L2TCACTL_L2TFLM_LSB));
+}
+
+/* Invalidates the slice caches. These are read-only caches. */
+static void
+v3d_flush_slices(void)
+{
+ V3D_WRITE(V3D_CTL_0_SLCACTL, ~0);
+}
+
+static void
+v3d_flush_caches(void)
+{
+ v3d_flush_l3();
+ v3d_flush_l2();
+ v3d_flush_l2t();
+ v3d_flush_slices();
+}
+
+static void
+v3d_simulator_copy_in_handle(struct shim_fd *shim_fd, int handle)
+{
+ if (!handle)
+ return;
+
+ struct v3d_bo *bo = v3d_bo_lookup(shim_fd, handle);
+
+ memcpy(bo->sim_vaddr, bo->gem_vaddr, bo->base.size);
+}
+
+static void
+v3d_simulator_copy_out_handle(struct shim_fd *shim_fd, int handle)
+{
+ if (!handle)
+ return;
+
+ struct v3d_bo *bo = v3d_bo_lookup(shim_fd, handle);
+
+ memcpy(bo->gem_vaddr, bo->sim_vaddr, bo->base.size);
+}
+
+static int
+v3dX(v3d_ioctl_submit_cl)(int fd, unsigned long request, void *arg)
+{
+ struct shim_fd *shim_fd = drm_shim_fd_lookup(fd);
+ struct drm_v3d_submit_cl *submit = arg;
+ uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles;
+
+ for (int i = 0; i < submit->bo_handle_count; i++)
+ v3d_simulator_copy_in_handle(shim_fd, bo_handles[i]);
+
+ v3d_flush_caches();
+
+ if (submit->qma) {
+ V3D_WRITE(V3D_CLE_0_CT0QMA, submit->qma);
+ V3D_WRITE(V3D_CLE_0_CT0QMS, submit->qms);
+ }
+#if V3D_VERSION >= 41
+ if (submit->qts) {
+ V3D_WRITE(V3D_CLE_0_CT0QTS,
+ V3D_CLE_0_CT0QTS_CTQTSEN_SET |
+ submit->qts);
+ }
+#endif
+
+ fprintf(stderr, "submit %x..%x!\n", submit->bcl_start, submit->bcl_end);
+
+ V3D_WRITE(V3D_CLE_0_CT0QBA, submit->bcl_start);
+ V3D_WRITE(V3D_CLE_0_CT0QEA, submit->bcl_end);
+
+ /* Wait for bin to complete before firing render, as it seems the
+ * simulator doesn't implement the semaphores.
+ */
+ while (V3D_READ(V3D_CLE_0_CT0CA) !=
+ V3D_READ(V3D_CLE_0_CT0EA)) {
+ v3d_hw_tick(v3d.hw);
+ }
+
+ fprintf(stderr, "submit %x..%x!\n", submit->rcl_start, submit->rcl_end);
+
+ v3d_flush_caches();
+
+ V3D_WRITE(V3D_CLE_0_CT1QBA, submit->rcl_start);
+ V3D_WRITE(V3D_CLE_0_CT1QEA, submit->rcl_end);
+
+ while (V3D_READ(V3D_CLE_0_CT1CA) !=
+ V3D_READ(V3D_CLE_0_CT1EA)) {
+ v3d_hw_tick(v3d.hw);
+ }
+
+ for (int i = 0; i < submit->bo_handle_count; i++)
+ v3d_simulator_copy_out_handle(shim_fd, bo_handles[i]);
+
+ return 0;
+}
+
+static int
+v3dX(v3d_ioctl_submit_tfu)(int fd, unsigned long request, void *arg)
+{
+ struct shim_fd *shim_fd = drm_shim_fd_lookup(fd);
+ struct drm_v3d_submit_tfu *submit = arg;
+
+ v3d_simulator_copy_in_handle(shim_fd, submit->bo_handles[0]);
+ v3d_simulator_copy_in_handle(shim_fd, submit->bo_handles[1]);
+ v3d_simulator_copy_in_handle(shim_fd, submit->bo_handles[2]);
+ v3d_simulator_copy_in_handle(shim_fd, submit->bo_handles[3]);
+
+ int last_vtct = V3D_READ(V3D_TFU_CS) & V3D_TFU_CS_CVTCT_SET;
+
+ V3D_WRITE(V3D_TFU_IIA, submit->iia);
+ V3D_WRITE(V3D_TFU_IIS, submit->iis);
+ V3D_WRITE(V3D_TFU_ICA, submit->ica);
+ V3D_WRITE(V3D_TFU_IUA, submit->iua);
+ V3D_WRITE(V3D_TFU_IOA, submit->ioa);
+ V3D_WRITE(V3D_TFU_IOS, submit->ios);
+ V3D_WRITE(V3D_TFU_COEF0, submit->coef[0]);
+ V3D_WRITE(V3D_TFU_COEF1, submit->coef[1]);
+ V3D_WRITE(V3D_TFU_COEF2, submit->coef[2]);
+ V3D_WRITE(V3D_TFU_COEF3, submit->coef[3]);
+
+ V3D_WRITE(V3D_TFU_ICFG, submit->icfg);
+
+ while ((V3D_READ(V3D_TFU_CS) & V3D_TFU_CS_CVTCT_SET) == last_vtct) {
+ v3d_hw_tick(v3d.hw);
+ }
+
+ v3d_simulator_copy_out_handle(shim_fd, submit->bo_handles[0]);
+
+ return 0;
+}
+
+static int
+v3dX(v3d_ioctl_create_bo)(int fd, unsigned long request, void *arg)
+{
+ struct shim_fd *shim_fd = drm_shim_fd_lookup(fd);
+ struct drm_v3d_create_bo *create = arg;
+ struct v3d_bo *bo = calloc(1, sizeof(*bo));
+
+ drm_shim_bo_init(&bo->base, create->size);
+ bo->offset = util_vma_heap_alloc(&v3d.heap, create->size, 4096);
+ if (bo->offset == 0)
+ return -ENOMEM;
+
+ bo->sim_vaddr = v3d.mem + bo->offset - v3d.mem_base;
+#if 0
+ /* Place a mapping of the BO inside of the simulator's address space
+ * for V3D memory. This lets us avoid copy in/out for simpenrose, but
+ * I'm betting we'll need something else for FPGA.
+ */
+ void *sim_addr = v3d.mem + bo->block->ofs;
+ void *mmap_ret = mmap(sim_addr, create->size, PROT_READ | PROT_WRITE,
+ MAP_SHARED | MAP_FIXED, bo->base.fd, 0);
+ assert(mmap_ret == sim_addr);
+#else
+ /* Make a simulator-private mapping of the shim GEM object. */
+ bo->gem_vaddr = mmap(NULL, bo->base.size,
+ PROT_READ | PROT_WRITE,
+ MAP_SHARED,
+ bo->base.fd, 0);
+ if (bo->gem_vaddr == MAP_FAILED) {
+ fprintf(stderr, "v3d: mmap of shim bo failed\n");
+ abort();
+ }
+#endif
+
+ create->offset = bo->offset;
+ create->handle = drm_shim_bo_get_handle(shim_fd, &bo->base);
+
+ drm_shim_bo_put(&bo->base);
+
+ return 0;
+}
+
+static int
+v3dX(v3d_ioctl_get_param)(int fd, unsigned long request, void *arg)
+{
+ struct drm_v3d_get_param *gp = arg;
+ static const uint32_t reg_map[] = {
+ [DRM_V3D_PARAM_V3D_UIFCFG] = V3D_HUB_CTL_UIFCFG,
+ [DRM_V3D_PARAM_V3D_HUB_IDENT1] = V3D_HUB_CTL_IDENT1,
+ [DRM_V3D_PARAM_V3D_HUB_IDENT2] = V3D_HUB_CTL_IDENT2,
+ [DRM_V3D_PARAM_V3D_HUB_IDENT3] = V3D_HUB_CTL_IDENT3,
+ [DRM_V3D_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_0_IDENT0,
+ [DRM_V3D_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_0_IDENT1,
+ [DRM_V3D_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_0_IDENT2,
+ };
+
+ switch (gp->param) {
+ case DRM_V3D_PARAM_SUPPORTS_TFU:
+ gp->value = 1;
+ return 0;
+ }
+
+ if (gp->param < ARRAY_SIZE(reg_map) && reg_map[gp->param]) {
+ gp->value = V3D_READ(reg_map[gp->param]);
+ return 0;
+ }
+
+ fprintf(stderr, "Unknown DRM_IOCTL_V3D_GET_PARAM %d\n", gp->param);
+ return -1;
+}
+
+static ioctl_fn_t driver_ioctls[] = {
+ [DRM_V3D_SUBMIT_CL] = v3dX(v3d_ioctl_submit_cl),
+ [DRM_V3D_SUBMIT_TFU] = v3dX(v3d_ioctl_submit_tfu),
+ [DRM_V3D_WAIT_BO] = v3d_ioctl_wait_bo,
+ [DRM_V3D_CREATE_BO] = v3dX(v3d_ioctl_create_bo),
+ [DRM_V3D_GET_PARAM] = v3dX(v3d_ioctl_get_param),
+ [DRM_V3D_MMAP_BO] = v3d_ioctl_mmap_bo,
+ [DRM_V3D_GET_BO_OFFSET] = v3d_ioctl_get_bo_offset,
+};
+
+static void
+v3d_isr(uint32_t hub_status)
+{
+ /* Check the per-core bits */
+ if (hub_status & (1 << 0)) {
+ uint32_t core_status = V3D_READ(V3D_CTL_0_INT_STS);
+
+ if (core_status & V3D_CTL_0_INT_STS_INT_GMPV_SET) {
+ fprintf(stderr, "GMP violation at 0x%08x\n",
+ V3D_READ(V3D_GMP_0_VIO_ADDR));
+ abort();
+ } else {
+ fprintf(stderr,
+ "Unexpected ISR with core status 0x%08x\n",
+ core_status);
+ }
+ abort();
+ }
+
+ return;
+}
+
+static void
+v3dX(simulator_init_regs)(void)
+{
+#if V3D_VERSION == 33
+ /* Set OVRTMUOUT to match kernel behavior.
+ *
+ * This means that the texture sampler uniform configuration's tmu
+ * output type field is used, instead of using the hardware default
+ * behavior based on the texture type. If you want the default
+ * behavior, you can still put "2" in the indirect texture state's
+ * output_type field.
+ */
+ V3D_WRITE(V3D_CTL_0_MISCCFG, V3D_CTL_1_MISCCFG_OVRTMUOUT_SET);
+#endif
+
+ uint32_t core_interrupts = V3D_CTL_0_INT_STS_INT_GMPV_SET;
+ V3D_WRITE(V3D_CTL_0_INT_MSK_SET, ~core_interrupts);
+ V3D_WRITE(V3D_CTL_0_INT_MSK_CLR, core_interrupts);
+
+ v3d_hw_set_isr(v3d.hw, v3d_isr);
+}
+
+static void
+v3d_bo_free(struct shim_bo *shim_bo)
+{
+ struct v3d_bo *bo = v3d_bo(shim_bo);
+
+ if (bo->gem_vaddr)
+ munmap(bo->gem_vaddr, shim_bo->size);
+
+ util_vma_heap_free(&v3d.heap, bo->offset, bo->base.size);
+}
+
+void
+v3dX(drm_shim_driver_init)(void)
+{
+ shim_device.driver_ioctls = driver_ioctls;
+ shim_device.driver_ioctl_count = ARRAY_SIZE(driver_ioctls);
+
+ shim_device.driver_bo_free = v3d_bo_free;
+
+ /* Allocate a gig of memory to play in. */
+ v3d_hw_alloc_mem(v3d.hw, 1024 * 1024 * 1024);
+ v3d.mem_base =
+ v3d_hw_get_mem(v3d.hw, &v3d.mem_size,
+ &v3d.mem);
+ util_vma_heap_init(&v3d.heap, 4096, v3d.mem_size - 4096);
+
+ v3dX(simulator_init_regs)();
+}