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authorEric Anholt <[email protected]>2017-10-24 12:16:50 -0700
committerEric Anholt <[email protected]>2017-10-30 13:31:27 -0700
commite717e3e7cddcf2bd117c0f7889632f741e2d8ab4 (patch)
tree49a4d789b20a424f2c2bde4c586acf87b183843a /src/broadcom/compiler
parentb1a8b3979c6f206ee80eaeb5d27fded6c995575e (diff)
broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.
The HW has no native sampler support for multisample textures, but since we only need to support txf_ms and the layout is UIF, we just need to scale up the texcoords and then add in the sample. This drops the old TEXTURE_MSAA_ADDR special uniform, since we're treating MSAA textures as textures, rather than basically texbos like VC4 had to.
Diffstat (limited to 'src/broadcom/compiler')
-rw-r--r--src/broadcom/compiler/meson.build1
-rw-r--r--src/broadcom/compiler/v3d_compiler.h2
-rw-r--r--src/broadcom/compiler/v3d_nir_lower_txf_ms.c93
-rw-r--r--src/broadcom/compiler/vir.c1
4 files changed, 95 insertions, 2 deletions
diff --git a/src/broadcom/compiler/meson.build b/src/broadcom/compiler/meson.build
index 3c6281956f1..fd4d05fdbb7 100644
--- a/src/broadcom/compiler/meson.build
+++ b/src/broadcom/compiler/meson.build
@@ -32,6 +32,7 @@ libbroadcom_compiler_files = files(
'qpu_validate.c',
'v3d_compiler.h',
'v3d_nir_lower_io.c',
+ 'v3d_nir_lower_txf_ms.c',
)
libbroadcom_compiler = static_library(
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h
index 56a9d143e32..1111102e6b1 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -229,8 +229,6 @@ enum quniform_contents {
QUNIFORM_TEXTURE_ARRAY_SIZE,
QUNIFORM_TEXTURE_LEVELS,
- QUNIFORM_TEXTURE_MSAA_ADDR,
-
QUNIFORM_UBO_ADDR,
QUNIFORM_TEXRECT_SCALE_X,
diff --git a/src/broadcom/compiler/v3d_nir_lower_txf_ms.c b/src/broadcom/compiler/v3d_nir_lower_txf_ms.c
new file mode 100644
index 00000000000..ffaee0d76cd
--- /dev/null
+++ b/src/broadcom/compiler/v3d_nir_lower_txf_ms.c
@@ -0,0 +1,93 @@
+/*
+ * Copyright © 2015 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "v3d_compiler.h"
+#include "compiler/nir/nir_builder.h"
+
+/** @file v3d_nir_lower_txf_ms.c
+ *
+ * V3D's MSAA surfaces are laid out in UIF textures where each pixel is a 2x2
+ * quad in the texture. This pass lowers the txf_ms with a ms_index source to
+ * a plain txf with the sample_index pulling out the correct texel from the
+ * 2x2 quad.
+ */
+
+#define V3D_MAX_SAMPLES 4
+
+static void
+vc4_nir_lower_txf_ms_instr(struct v3d_compile *c, nir_builder *b,
+ nir_tex_instr *instr)
+{
+ if (instr->op != nir_texop_txf_ms)
+ return;
+
+ b->cursor = nir_before_instr(&instr->instr);
+
+ int coord_index = nir_tex_instr_src_index(instr, nir_tex_src_coord);
+ int sample_index = nir_tex_instr_src_index(instr, nir_tex_src_ms_index);
+ nir_ssa_def *coord = instr->src[coord_index].src.ssa;
+ nir_ssa_def *sample = instr->src[sample_index].src.ssa;
+
+ nir_ssa_def *one = nir_imm_int(b, 1);
+ coord = nir_ishl(b, coord, nir_imm_int(b, 1));
+ coord = nir_vec2(b,
+ nir_iadd(b,
+ nir_channel(b, coord, 0),
+ nir_iand(b, sample, one)),
+ nir_iadd(b,
+ nir_channel(b, coord, 1),
+ nir_iand(b, nir_ushr(b, sample, one), one)));
+
+ nir_instr_rewrite_src(&instr->instr,
+ &instr->src[nir_tex_src_coord].src,
+ nir_src_for_ssa(coord));
+ nir_tex_instr_remove_src(instr, sample_index);
+ instr->op = nir_texop_txf;
+ instr->sampler_dim = GLSL_SAMPLER_DIM_2D;
+}
+
+void
+v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c)
+{
+ nir_foreach_function(function, s) {
+ if (!function->impl)
+ continue;
+
+ nir_builder b;
+ nir_builder_init(&b, function->impl);
+
+ nir_foreach_block(block, function->impl) {
+ nir_foreach_instr_safe(instr, block) {
+ if (instr->type != nir_instr_type_tex)
+ continue;
+
+ vc4_nir_lower_txf_ms_instr(c, &b,
+ nir_instr_as_tex(instr));
+ }
+ }
+
+ nir_metadata_preserve(function->impl,
+ nir_metadata_block_index |
+ nir_metadata_dominance);
+ }
+}
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c
index d9201e68dc5..e7c050923c7 100644
--- a/src/broadcom/compiler/vir.c
+++ b/src/broadcom/compiler/vir.c
@@ -569,6 +569,7 @@ static void
v3d_lower_nir_late(struct v3d_compile *c)
{
NIR_PASS_V(c->s, v3d_nir_lower_io, c);
+ NIR_PASS_V(c->s, v3d_nir_lower_txf_ms, c);
NIR_PASS_V(c->s, nir_lower_idiv);
}