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authorEric Anholt <[email protected]>2018-12-19 16:53:25 -0800
committerEric Anholt <[email protected]>2018-12-20 11:29:30 -0800
commitd80761b8f36245ed3529709b40a8f5d3721f0806 (patch)
treef4a7f921cb027c07aee80f815fefae310a3d8494 /src/broadcom/compiler
parent0e2758daada1fb858091078f4422bc2c2d6b6d19 (diff)
v3d: Drop shadow comparison state from shader variant key.
The shadow state is now in the sampler.
Diffstat (limited to 'src/broadcom/compiler')
-rw-r--r--src/broadcom/compiler/v3d_compiler.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h
index 797c687186e..ec5fd87083c 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -313,8 +313,6 @@ struct v3d_key {
uint8_t swizzle[4];
uint8_t return_size;
uint8_t return_channels;
- unsigned compare_mode:1;
- unsigned compare_func:3;
bool clamp_s:1;
bool clamp_t:1;
bool clamp_r:1;