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authorEric Anholt <[email protected]>2018-07-20 13:06:50 -0700
committerEric Anholt <[email protected]>2018-07-23 10:21:43 -0700
commite7ae9003415cdb52c345bc1a9bd5fa71f0240dda (patch)
treeaf5eab545d75d9da0ca3118bebd49a36216db03a /src/broadcom/compiler
parent58c1d3860fefc16878670f1d25dc8187a81cb01b (diff)
v3d: Switch to using the new SFU instructions on V3D 4.x.
These instructions let us write directly to the phys regfile, instead of just R4. That lets us avoid moving out of R4 to avoid conflicting with other SFU results, and to avoid conflicting with thread switches. There is still an extra instruction of latency, which is not represented in the scheduler at the moment. If you use the result before it's ready, the QPU will just stall, unlike the magic R4 mode where you'd read the previous value. That means that the following shader-db results aren't quite representative (since we now cause some stalls instead of emitting nops), but they're impressive enough that I'm happy with the change. total instructions in shared programs: 95669 -> 91275 (-4.59%) instructions in affected programs: 82590 -> 78196 (-5.32%)
Diffstat (limited to 'src/broadcom/compiler')
-rw-r--r--src/broadcom/compiler/nir_to_vir.c25
-rw-r--r--src/broadcom/compiler/qpu_schedule.c12
-rw-r--r--src/broadcom/compiler/v3d_compiler.h34
-rw-r--r--src/broadcom/compiler/vir.c14
-rw-r--r--src/broadcom/compiler/vir_opt_dead_code.c13
-rw-r--r--src/broadcom/compiler/vir_register_allocate.c13
6 files changed, 87 insertions, 24 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 5c7acdf72ab..51cb8845cdb 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -74,13 +74,6 @@ vir_emit_thrsw(struct v3d_compile *c)
}
static struct qreg
-vir_SFU(struct v3d_compile *c, int waddr, struct qreg src)
-{
- vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, waddr), src);
- return vir_FMOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
-}
-
-static struct qreg
indirect_uniform_load(struct v3d_compile *c, nir_intrinsic_instr *intr)
{
struct qreg indirect_offset = ntq_get_src(c, intr->src[0], 0);
@@ -330,8 +323,7 @@ ntq_fsincos(struct v3d_compile *c, struct qreg src, bool is_cos)
input = vir_FADD(c, input, vir_uniform_f(c, 0.5));
struct qreg periods = vir_FROUND(c, input);
- struct qreg sin_output = vir_SFU(c, V3D_QPU_WADDR_SIN,
- vir_FSUB(c, input, periods));
+ struct qreg sin_output = vir_SIN(c, vir_FSUB(c, input, periods));
return vir_XOR(c, sin_output, vir_SHL(c,
vir_FTOIN(c, periods),
vir_uniform_ui(c, -1)));
@@ -369,8 +361,7 @@ emit_fragcoord_input(struct v3d_compile *c, int attr)
c->inputs[attr * 4 + 0] = vir_FXCD(c);
c->inputs[attr * 4 + 1] = vir_FYCD(c);
c->inputs[attr * 4 + 2] = c->payload_z;
- c->inputs[attr * 4 + 3] = vir_SFU(c, V3D_QPU_WADDR_RECIP,
- c->payload_w);
+ c->inputs[attr * 4 + 3] = vir_RECIP(c, c->payload_w);
}
static struct qreg
@@ -782,16 +773,16 @@ ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
break;
case nir_op_frcp:
- result = vir_SFU(c, V3D_QPU_WADDR_RECIP, src[0]);
+ result = vir_RECIP(c, src[0]);
break;
case nir_op_frsq:
- result = vir_SFU(c, V3D_QPU_WADDR_RSQRT, src[0]);
+ result = vir_RSQRT(c, src[0]);
break;
case nir_op_fexp2:
- result = vir_SFU(c, V3D_QPU_WADDR_EXP, src[0]);
+ result = vir_EXP(c, src[0]);
break;
case nir_op_flog2:
- result = vir_SFU(c, V3D_QPU_WADDR_LOG, src[0]);
+ result = vir_LOG(c, src[0]);
break;
case nir_op_fceil:
@@ -1151,8 +1142,8 @@ emit_vert_end(struct v3d_compile *c)
setup_default_position(c);
uint32_t vpm_index = 0;
- struct qreg rcp_w = vir_SFU(c, V3D_QPU_WADDR_RECIP,
- c->outputs[c->output_position_index + 3]);
+ struct qreg rcp_w = vir_RECIP(c,
+ c->outputs[c->output_position_index + 3]);
emit_vpm_write_setup(c);
diff --git a/src/broadcom/compiler/qpu_schedule.c b/src/broadcom/compiler/qpu_schedule.c
index 2a035c5521e..af0b9b86b1c 100644
--- a/src/broadcom/compiler/qpu_schedule.c
+++ b/src/broadcom/compiler/qpu_schedule.c
@@ -459,7 +459,7 @@ calculate_reverse_deps(struct v3d_compile *c, struct list_head *schedule_list)
struct choose_scoreboard {
int tick;
- int last_sfu_write_tick;
+ int last_magic_sfu_write_tick;
int last_ldvary_tick;
int last_uniforms_reset_tick;
bool tlb_locked;
@@ -471,7 +471,7 @@ mux_reads_too_soon(struct choose_scoreboard *scoreboard,
{
switch (mux) {
case V3D_QPU_MUX_R4:
- if (scoreboard->tick - scoreboard->last_sfu_write_tick <= 2)
+ if (scoreboard->tick - scoreboard->last_magic_sfu_write_tick <= 2)
return true;
break;
@@ -536,7 +536,7 @@ writes_too_soon_after_write(const struct v3d_device_info *devinfo,
* This would normally be prevented by dependency tracking, but might
* occur if a dead SFU computation makes it to scheduling.
*/
- if (scoreboard->tick - scoreboard->last_sfu_write_tick < 2 &&
+ if (scoreboard->tick - scoreboard->last_magic_sfu_write_tick < 2 &&
v3d_qpu_writes_r4(devinfo, inst))
return true;
@@ -595,6 +595,8 @@ qpu_accesses_peripheral(const struct v3d_qpu_instr *inst)
{
if (v3d_qpu_uses_vpm(inst))
return true;
+ if (v3d_qpu_uses_sfu(inst))
+ return true;
if (inst->type == V3D_QPU_INSTR_TYPE_ALU) {
if (inst->alu.add.op != V3D_QPU_A_NOP &&
@@ -825,7 +827,7 @@ update_scoreboard_for_magic_waddr(struct choose_scoreboard *scoreboard,
enum v3d_qpu_waddr waddr)
{
if (v3d_qpu_magic_waddr_is_sfu(waddr))
- scoreboard->last_sfu_write_tick = scoreboard->tick;
+ scoreboard->last_magic_sfu_write_tick = scoreboard->tick;
}
static void
@@ -1467,7 +1469,7 @@ v3d_qpu_schedule_instructions(struct v3d_compile *c)
struct choose_scoreboard scoreboard;
memset(&scoreboard, 0, sizeof(scoreboard));
scoreboard.last_ldvary_tick = -10;
- scoreboard.last_sfu_write_tick = -10;
+ scoreboard.last_magic_sfu_write_tick = -10;
scoreboard.last_uniforms_reset_tick = -10;
if (debug) {
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h
index 133c2e0b7d9..9dc19248aa6 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -867,6 +867,33 @@ vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
a, b)); \
}
+#define VIR_SFU(name) \
+static inline struct qreg \
+vir_##name(struct v3d_compile *c, struct qreg a) \
+{ \
+ if (c->devinfo->ver >= 41) { \
+ return vir_emit_def(c, vir_add_inst(V3D_QPU_A_##name, \
+ c->undef, \
+ a, c->undef)); \
+ } else { \
+ vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
+ return vir_FMOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
+ } \
+} \
+static inline struct qinst * \
+vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
+ struct qreg a) \
+{ \
+ if (c->devinfo->ver >= 41) { \
+ return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_##name, \
+ dest, \
+ a, c->undef)); \
+ } else { \
+ vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
+ return vir_FMOV_dest(c, dest, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
+ } \
+}
+
#define VIR_A_ALU2(name) VIR_ALU2(name, vir_add_inst, V3D_QPU_A_##name)
#define VIR_M_ALU2(name) VIR_ALU2(name, vir_mul_inst, V3D_QPU_M_##name)
#define VIR_A_ALU1(name) VIR_ALU1(name, vir_add_inst, V3D_QPU_A_##name)
@@ -948,6 +975,13 @@ VIR_M_NODST_2(MULTOP)
VIR_M_ALU1(MOV)
VIR_M_ALU1(FMOV)
+VIR_SFU(RECIP)
+VIR_SFU(RSQRT)
+VIR_SFU(EXP)
+VIR_SFU(LOG)
+VIR_SFU(SIN)
+VIR_SFU(RSQRT2)
+
static inline struct qinst *
vir_MOV_cond(struct v3d_compile *c, enum v3d_qpu_cond cond,
struct qreg dest, struct qreg src)
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c
index ee0f329040e..d804fe6089d 100644
--- a/src/broadcom/compiler/vir.c
+++ b/src/broadcom/compiler/vir.c
@@ -935,6 +935,17 @@ vir_uniform(struct v3d_compile *c,
return vir_reg(QFILE_UNIF, uniform);
}
+static bool
+vir_can_set_flags(struct v3d_compile *c, struct qinst *inst)
+{
+ if (c->devinfo->ver >= 40 && (v3d_qpu_reads_vpm(&inst->qpu) ||
+ v3d_qpu_uses_sfu(&inst->qpu))) {
+ return false;
+ }
+
+ return true;
+}
+
void
vir_PF(struct v3d_compile *c, struct qreg src, enum v3d_qpu_pf pf)
{
@@ -954,7 +965,8 @@ vir_PF(struct v3d_compile *c, struct qreg src, enum v3d_qpu_pf pf)
if (src.file != QFILE_TEMP ||
!c->defs[src.index] ||
- last_inst != c->defs[src.index]) {
+ last_inst != c->defs[src.index] ||
+ !vir_can_set_flags(c, last_inst)) {
/* XXX: Make the MOV be the appropriate type */
last_inst = vir_MOV_dest(c, vir_reg(QFILE_NULL, 0), src);
}
diff --git a/src/broadcom/compiler/vir_opt_dead_code.c b/src/broadcom/compiler/vir_opt_dead_code.c
index 7ce05fb5f51..362fc9e52a3 100644
--- a/src/broadcom/compiler/vir_opt_dead_code.c
+++ b/src/broadcom/compiler/vir_opt_dead_code.c
@@ -85,6 +85,16 @@ has_nonremovable_reads(struct v3d_compile *c, struct qinst *inst)
return false;
}
+static bool
+can_write_to_null(struct v3d_compile *c, struct qinst *inst)
+{
+ /* The SFU instructions must write to a physical register. */
+ if (c->devinfo->ver >= 41 && v3d_qpu_uses_sfu(&inst->qpu))
+ return false;
+
+ return true;
+}
+
bool
vir_opt_dead_code(struct v3d_compile *c)
{
@@ -122,7 +132,8 @@ vir_opt_dead_code(struct v3d_compile *c)
* it's nicer to read the VIR code without
* unused destination regs.
*/
- if (inst->dst.file == QFILE_TEMP) {
+ if (inst->dst.file == QFILE_TEMP &&
+ can_write_to_null(c, inst)) {
if (debug) {
fprintf(stderr,
"Removing dst from: ");
diff --git a/src/broadcom/compiler/vir_register_allocate.c b/src/broadcom/compiler/vir_register_allocate.c
index aa5e2139c1b..5a856acd7ed 100644
--- a/src/broadcom/compiler/vir_register_allocate.c
+++ b/src/broadcom/compiler/vir_register_allocate.c
@@ -445,6 +445,19 @@ v3d_register_allocate(struct v3d_compile *c, bool *spilled)
class_bits[inst->dst.index] &= CLASS_BIT_PHYS;
break;
+ case V3D_QPU_A_RECIP:
+ case V3D_QPU_A_RSQRT:
+ case V3D_QPU_A_EXP:
+ case V3D_QPU_A_LOG:
+ case V3D_QPU_A_SIN:
+ case V3D_QPU_A_RSQRT2:
+ /* The SFU instructions write directly to the
+ * phys regfile.
+ */
+ assert(inst->dst.file == QFILE_TEMP);
+ class_bits[inst->dst.index] &= CLASS_BIT_PHYS;
+ break;
+
default:
break;
}