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authorEric Anholt <[email protected]>2019-07-16 10:55:56 -0700
committerEric Anholt <[email protected]>2019-07-18 11:28:56 -0700
commitcdc359c58e282b3f0c169eb6ba72c3c992dcf3c2 (patch)
tree95361a6fb3138e01b5e28bdcb21d9967a6da2487 /src/broadcom/compiler
parent251c64a53dbfe6ed67347e01e54302fbe13e220a (diff)
v3d: Use nir_shader_lower_instructions() for txf_ms lowering.
Cuts out a bunch of boilerplate. Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/broadcom/compiler')
-rw-r--r--src/broadcom/compiler/v3d_nir_lower_txf_ms.c42
1 files changed, 16 insertions, 26 deletions
diff --git a/src/broadcom/compiler/v3d_nir_lower_txf_ms.c b/src/broadcom/compiler/v3d_nir_lower_txf_ms.c
index 68591529d36..d79969374d5 100644
--- a/src/broadcom/compiler/v3d_nir_lower_txf_ms.c
+++ b/src/broadcom/compiler/v3d_nir_lower_txf_ms.c
@@ -34,12 +34,10 @@
#define V3D_MAX_SAMPLES 4
-static void
-vc4_nir_lower_txf_ms_instr(struct v3d_compile *c, nir_builder *b,
- nir_tex_instr *instr)
+static nir_ssa_def *
+v3d_nir_lower_txf_ms_instr(nir_builder *b, nir_instr *in_instr, void *data)
{
- if (instr->op != nir_texop_txf_ms)
- return;
+ nir_tex_instr *instr = nir_instr_as_tex(in_instr);
b->cursor = nir_before_instr(&instr->instr);
@@ -66,30 +64,22 @@ vc4_nir_lower_txf_ms_instr(struct v3d_compile *c, nir_builder *b,
nir_tex_instr_remove_src(instr, sample_index);
instr->op = nir_texop_txf;
instr->sampler_dim = GLSL_SAMPLER_DIM_2D;
+
+ return NIR_LOWER_INSTR_PROGRESS;
+}
+
+static bool
+v3d_nir_lower_txf_ms_filter(const nir_instr *instr, const void *data)
+{
+ return (instr->type == nir_instr_type_tex &&
+ nir_instr_as_tex(instr)->op == nir_texop_txf_ms);
}
void
v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c)
{
- nir_foreach_function(function, s) {
- if (!function->impl)
- continue;
-
- nir_builder b;
- nir_builder_init(&b, function->impl);
-
- nir_foreach_block(block, function->impl) {
- nir_foreach_instr_safe(instr, block) {
- if (instr->type != nir_instr_type_tex)
- continue;
-
- vc4_nir_lower_txf_ms_instr(c, &b,
- nir_instr_as_tex(instr));
- }
- }
-
- nir_metadata_preserve(function->impl,
- nir_metadata_block_index |
- nir_metadata_dominance);
- }
+ nir_shader_lower_instructions(s,
+ v3d_nir_lower_txf_ms_filter,
+ v3d_nir_lower_txf_ms_instr,
+ NULL);
}