diff options
author | Eric Anholt <[email protected]> | 2018-12-28 10:09:00 -0800 |
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committer | Eric Anholt <[email protected]> | 2018-12-30 08:05:11 -0800 |
commit | 20021e3473ae6fae7d850425e031523b1983d4e5 (patch) | |
tree | 1aa645d174ea8c6332156f4eea1a31a484030d73 /src/broadcom/compiler | |
parent | f695d62fe5059a04d086c41f75c99390d3e8cf1b (diff) |
v3d: Add support for textureSize() on MSAA textures.
Fixes failures in
dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d
in the GLES3.1 suite.
Diffstat (limited to 'src/broadcom/compiler')
-rw-r--r-- | src/broadcom/compiler/nir_to_vir.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index a5b7269441a..e01668c62c0 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -268,6 +268,7 @@ ntq_emit_txs(struct v3d_compile *c, nir_tex_instr *instr) switch (instr->sampler_dim) { case GLSL_SAMPLER_DIM_1D: case GLSL_SAMPLER_DIM_2D: + case GLSL_SAMPLER_DIM_MS: case GLSL_SAMPLER_DIM_3D: case GLSL_SAMPLER_DIM_CUBE: /* Don't minify the array size. */ |