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author | Eric Anholt <[email protected]> | 2018-07-06 13:43:06 -0700 |
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committer | Eric Anholt <[email protected]> | 2018-07-26 11:00:34 -0700 |
commit | d934d3206e764bbb15c0cacf357e4ce9279f22b0 (patch) | |
tree | 570917a387f8e0c404fdc96ccacc35d50f16186e /src/broadcom/compiler | |
parent | b5a56a11daff72d6c566da116a58b1d99087dd88 (diff) |
nir: Add flipping of gl_PointCoord.y in nir_lower_wpos_ytransform.
This is controlled by a new nir_shader_compiler_options flag, and fixes
dEQP-GLES3.functional.shaders.builtin_variable.pointcoord on V3D.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/broadcom/compiler')
-rw-r--r-- | src/broadcom/compiler/nir_to_vir.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index 51cb8845cdb..158c1c3e9f3 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -1927,6 +1927,7 @@ const nir_shader_compiler_options v3d_nir_options = { .lower_ifind_msb = true, .lower_ldexp = true, .lower_mul_high = true, + .lower_wpos_pntc = true, .native_integers = true, }; |