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authorEric Anholt <[email protected]>2018-12-07 15:47:18 -0800
committerEric Anholt <[email protected]>2019-01-14 15:40:55 -0800
commit01d913cf90d3c57ba82f555bdf4ccb8ef7f9801e (patch)
tree48640d00a6c7a037cd30e23539f77d3c7312bb56 /src/broadcom/compiler/vir_register_allocate.c
parent6281f26f064ada36b57d45feb68d8e7d783198c9 (diff)
v3d: Add support for CS workgroup/invocation id intrinsics.
We get a payload for the ivec3 workgroup and an int local invocation index, and we use the core lowering to turn into the global invocation id and the local invocation id ivec3s.
Diffstat (limited to 'src/broadcom/compiler/vir_register_allocate.c')
-rw-r--r--src/broadcom/compiler/vir_register_allocate.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/broadcom/compiler/vir_register_allocate.c b/src/broadcom/compiler/vir_register_allocate.c
index accc07a3a33..79ab5acd764 100644
--- a/src/broadcom/compiler/vir_register_allocate.c
+++ b/src/broadcom/compiler/vir_register_allocate.c
@@ -482,6 +482,7 @@ v3d_register_allocate(struct v3d_compile *c, bool *spilled)
case 0:
case 1:
case 2:
+ case 3:
/* Payload setup instructions: Force allocate
* the dst to the given register (so the MOV
* will disappear).